Search Issue Tracker
Fixed in 5.5.0
Votes
2
Found in
5.5.0b4
Issue ID
834153
Regression
No
SplashScreen.isFinished never returns true
SplashScreen.isFinished never returns 'true' when the splash screen is enabled in the Player Settings.
Steps to reproduce:
1) Open the latest attached project (Project.zip).
2) Build as a Mac/Windows standalone.
3) Run the build.
4) Open the Player.log.
The app continuously logs the state of SplashScreen.isFinished. If the splash screen is enabled, it always returns 'false', unless the splash is disabled in the Player Settings.
Reproduced on:
5.5.0b5, 5.5.0b4
Platforms tested:
OSX, iOS, Windows
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Create Node window cannot be resized or moved after maximizing and reopening it
- [Usability] Cannot toggle Scene checkboxes using TAB/Enter in Build Profiles’ > Open Scene List
- Installing HDRP package throws Shader Graph validation warning about Exposure node when installed in Universal 3D Template
- ShaderGraph “Create Node” menu’s resize icon overlaps with the menu's scrollbar
- ShaderGraph “Create Node” menu’s Search bar's typing cursor is barely visible since it's black on a dark background
Add comment