Search Issue Tracker

0
votes
Fixed

Host becomes invisible on other clients after one of the clients disconn...

Networking

-

Sep 28, 2016

-

Version/s: 5.5.0b4

Check the Edit for attached files Reproduction steps: 1. Open the attached project in Unity ((case_86170-NewTest.rar)2. Open two ins... Read more

24
votes
Fixed

Editor crashes when 'Build And Run' is opening the built Xcode project w...

iOS

-

Sep 28, 2016

-

Version/s: 5.4.1p2

When "Build And Run" is used to open an iOS build with Xcode, Unity Editor crashes when opening Xcode. Steps to reproduce:1) Open th... Read more

0
votes
Fixed

[Emit] Using Emit() spawns particles in the wrong location when the syst...

Shuriken

-

Sep 28, 2016

-

Version/s: 5.5.0b6

Particle systems offset from the origin point emit particles at the wrong location when Emit() is used. Repro steps:1. Open Scene1 f... Read more

0
votes
Fixed

[FinalGather] Final Gather bake artifacts when used with transparent sha...

Global Illumination

-

Sep 28, 2016

-

Version/s: 5.4.b18

Using standard transparent material with albedo alpha set to 0 produces shadow artifacts when Final Gather is enabled in Enlighten b... Read more

0
votes
Fixed

[Regression][OSX] Launcher window cannot be closed when opening it throu...

Launcher

-

Sep 28, 2016

-

Version/s: 5.5.0b5

Steps to repro: 1. Open Unity on OSX;2. In the Launcher window sign out of your account;3. Create new project;4. In the Editor Click... Read more

0
votes
Fixed

4096x4096 is possible but 8192x8192 gets reduced to 2187x2187, which is ...

Scene/Game View

-

Sep 28, 2016

-

Version/s: 5.5.0b5

Steps to reproduce : - create a new custom resolution of 8192x8192- press play and notice the message : GameView reduced to a reason... Read more

0
votes
Fixed

[NavMesh] [Carving] NavMeshObstacle doesn't carve on the first Update frame

AI

-

Sep 28, 2016

-

Version/s: 5.4.0f3

A navmesh obstacle that's set to carve (regardless of "Carve Only Stationary") will not carve just as the game starts. This means th... Read more

0
votes
Fixed

[Metal][Standalone] Screen is covered with transparent net on specific h...

OSX

-

Sep 28, 2016

-

Version/s: 5.4.1p3

Reproduction steps:1. Create a new Unity project.2. Create a new scene.3. Select "Metal" graphics API.4. Build and run the created s... Read more

0
votes
Fixed

[IL2CPP] Application with Google Play Games plugin crashes on Android de...

Android

-

Sep 28, 2016

-

Version/s: 5.4.1p2

Reproduction steps:1. Open the attached project2. Build and run the project on Android device3. Game crashes after the splash screen... Read more

0
votes
Fixed

[OSX][GLCore] Switching from windowed to full screen with GLCore breaks ...

OSX

-

Sep 28, 2016

-

Version/s: 5.4.1p3

Steps to reproduce: 1. Build the attached project with GLCore graphics API2. Run the game in 'Windowed' mode3. Select the possible r... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.