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[URP] Image on the secondary display with a different resolution is stre...
How to reproduce:1. Open the attached project named "Case_1205574"2. Build and run the project3. Observe the Game windows on both sc... Read more
Crash when opening a scene when no errors are present
Reproduction steps:1. Open the attached "case_1339913-TestProject.zip" project2. Open the scene "Level 1" and enter Play mode3. Exit... Read more
[iOS] Force quitting Application while there is another view controller ...
1. Open project in "AdMobCrash.zip"2. Build for iOS3. Open Xcode project and transfer Pods.xcodeproj to the root of Xcode project ge... Read more
Presets Don't Record Per Platform Settings
Reproduction steps:1. Open the submitted project2. Select TextureImporter Asset in the Project window3. Select a platform and click ... Read more
Profiler shows incorrect amount of (Instancing) Batched Draw Calls and B...
How to reproduce:1. Open attached project ("DOTS testing.zip")2. Open Profiler window (Window->Analysis->Profiler)3. Enter and... Read more
[2D][Tilemap] A null reference exception while accessing Tilemap.SyncTil...
[2D][Tilemap] A null reference exception while accessing Tilemap.SyncTile[] causes unexpected behaviour in editor While erasing a ti... Read more
[State Machine] Interrupted Transitions on layers set to override stop a...
Reproduction steps:1. Open the attached project "case_1214828-IK_Test.zip"2. In the Project window under Assets/Scenes open "SampleS... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more
Window created with GUI.Window function is not highlighted when it is se...
How to reproduce:1. Open the attached project "case_1214816-Project.zip"2. Open the Custom Window->Example tab in the top toolbar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject