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Won't Fix
Votes
1
Found in
2017.4
2018.4
2018.4.15f1
2019.2
2019.3
2020.1
Issue ID
1214828
Regression
No
[State Machine] Interrupted Transitions on layers set to override stop all lower Animation layers from playing
Reproduction steps:
1. Open the attached project "case_1214828-IK_Test.zip"
2. In the Project window under Assets/Scenes open "SampleScene.unity"
3. Select "Ethan" GameObject and enter Play Mode
4. In the Animator window under Parameters turn on "OffInterrupt" and "OnTrigger"
Expected result: humanoid transitions back to its original state after the interruption
Actual result: humanoid does not transition back to its original state
Reproduces on: 2017.4.36f1, 2018.4.17f1, 2019.2.20f1, 2019.3.0f6, 2020.1.0a22
Notes:
-This issue is solved when the Animator component is disabled, Animation layers are edited or a new state is added in the Animator window
-This issue does not reproduce on non-humanoid Animators
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Resolution Note:
Refactoring would require lots of work, and might introduce new issues. This is an edge case that only happens with non looping clip, and we don't want to impact performance for and edge case by making changes. Workaround would be : For the destination clip, add an offset of at least the time of a fixed update, so that the root motion can use the first few milliseconds to calculate its root motion. A warning message was added in case this was not done.