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votes
Not Reproducible

Inconsistent warnings when Physics.BakeMesh is performed

Physics

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Apr 15, 2020

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Version/s: 2019.3.4f1, 2019.3.11f1

Steps to reproduce:1. Open QA-Supplied project2. Reimport Grenadier asset3. Under Grenadier, right-click the mesh, press "Bake physi... Read more

0
votes
Duplicate

Silent crash on assertion when debugging a generic delegate with an alia...

CodeEditors

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Apr 15, 2020

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Version/s: 2017.4, 2019.3.9f1, 2020.2

Reproduction steps:1. Open the attached project "case_1238212"2. Load the "SampleScene"3. Open the "Test.cs" script using Visual Stu... Read more

0
votes
Fixed

[AnimationRigging] Bone Renderer ignores layer settings

Package: Animation Rigging

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Apr 15, 2020

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Version/s: 0.2.1

Reproduction steps:1. Open the project from the attached file "1238204.zip"2. Go to Layers(upper right corner of the Editor) and sel... Read more

0
votes
Fixed

[HDRP] Light component Intensity label does not contain dragging pointer...

Package: Scriptable Render Pipeline HD

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Apr 15, 2020

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Version/s: 4.1.0

How to reproduce:1. Create a new HDRP project2. Select 'Directional Light' GameObject in the Hierarchy3. Hover on Intensity label Ex... Read more

0
votes
Fixed

[Shader Graph] Option of resetting Reference value in the Propeties is c...

ShaderGraph

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Apr 15, 2020

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Version/s: 2019.3.0b4, 2020.1, 2020.2, 2020.2.0a7

Option of resetting Reference value in the Propeties is coming on every property values Steps to Repro: 1. Create a new Project in U... Read more

0
votes
Duplicate

Android device will not connect to Profiler after USB was disconnected, ...

Profiling

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Apr 15, 2020

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Version/s: 2020.2.0a5

Steps to reproduce:1. Open attached project "BuildOptionsConnectToHost"2. In the top menu bar select "Build > Build Android"3. Op... Read more

0
votes
Fixed

Cursor displays loading icon until game window loses focus when building...

Windows

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Apr 15, 2020

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Version/s: 2017.4, 2020.1.0b5, 2020.2

How to reproduce:1. Open the attached project "1238158.zip"2. Build and run the project Expected result: once the game is loaded mou... Read more

0
votes
Fixed

[GPU PLM] Moving an Object while baking breaks directionality

Progressive Lightmapper

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Apr 15, 2020

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Version/s: 2019.1.0a14

Steps to reproduce: 1. Open the updated CornellBox project2. Open the Test Runner Window (Window > General > Test Runner)3. Cl... Read more

0
votes
Fixed

[HDRP] Toggling anything in HDRP asset will produce an error

Package: Scriptable Render Pipeline HD

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Apr 15, 2020

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Version/s: HDRP/staging 2020/04/15

1) Open any HDRP project and use HDRP/staging branch2) Select HDRP asset that is being used3) Toggle any checkbox like in the video ... Read more

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