Search Issue Tracker
Fixed in 1.0.4
Votes
0
Found in [Package]
0.2.1
Issue ID
1238204
Regression
No
[AnimationRigging] Bone Renderer ignores layer settings
Reproduction steps:
1. Open the project from the attached file "1238204.zip"
2. Go to Layers(upper right corner of the Editor) and select Nothing
3. Inspect the Scene View
Expected result: Bones of the Bone Renderer are not visible in the Scene View
Actual result: Bones of the Bone Renderer are visible in the Scene View
Reproducible with: 0.2.1(2019.3.14f1, 2020.1.0b9, 2020.2.0a11), 0.3.3-preview(2020.1.0b9, 2020.2.0a11)
Could not test with: 0.1.2, 0.1.4(bones are not rendered in the Scene View), 2018.4.23f1(no Animation Rigging package)
Note: When changing Layers to Nothing and then back to Everything a script icon appears near the rendered bone until GameObject is selected.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "No HDR monitor detected." warning is shown in the Rendering Debugger even when the Editor is on HDR-enabled monitor
- Shader Graph Enum Keyword Default Value changes after reordering Entries
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
Add comment