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The StreamingAssets.manifest file has redundant dependencies when packag...
How to reproduce:1. Download the attached project "TestSRPBuild.zip"2. In the Menu bar, click 'SF_TEST > TestAssetBundle_SBP'3. O... Read more
Prefab Variant isn't reimported after ScriptedImporter result changes
Reproduction steps:1. Open project "SIOrder"2. Reimport "Assets/DependsOnSphere-c1 Variant" (Right-click > Reimport)3. Reimport "... Read more
[OSX] Editor windows appear laggy and fail to repaint sometimes after pe...
Note: This appears to affect the various editor windows on macOS, making them look like they're stuck for a moment (or occasionally ... Read more
[Addressables] Incorrect IResourceLocation.ResourceType after updating t...
Reproduction steps:1. Open project "Addressables_Bugs.zip"2. Open Addressables Groups window from Window > Asset Management > ... Read more
Sprite references are missing in the Sprite Renderer when importing Spri...
Steps to reproduce:1. Download the attached "Reference_Test.unitypackage"2. Create a new 3D project3. In the Toolbar select Assets &... Read more
Disabling Gizmos in Game view while in Play mode causes flickering in VR
Reproduction steps:1. Open the user's attached "PiratesQuest.zip" project2. Enter the Play mode3. Wait until the Scene loads and wat... Read more
[Android][Profiler] NoSuchMethodError is thrown when auto connecting Pro...
To reproduce:1. Build and run empty project on Samsung Galaxy S8 (with enabled Developer mode and Autoconnect Profiler)2. Upon app l... Read more
Addressables.InitializeAsync() handle is auto-released and false cannot ...
Reproduction steps:1. Open the user's attached project "Addr11819.zip"2. Open PrefabsLoader.cs and change line 28 to "initOperation ... Read more
The "Plastic SCM" logo is not visible and it's not aligned with the "Man...
How to reproduce:1. Open project "Probuilder Bug.zip"2. Open the "New Scene" Scene (Assets > Scenes > New Scene)3. Observe the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved