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[iOS] Some of the iOS devices draw Camera Rect incorrectly
Reproduction Steps:1. Open User's project2. Build for iOS3. Add Camera Privacy4. Build and deploy to iOS device5. Press GUI buttonNo... Read more
Build "Cancelled" due to non-fatal error in Editor.log, even though it i...
To reproduce:1) Open attached project2) Build it3) Notice that the scene is built properly4) Open Editor.log - it instead says that ... Read more
UnityWebRequest hangs when accessing an URL that redirects to another URL
Steps to reproduce:1. Open the project2. In the menu, press Test->UnityWebRequestTest2 Expected: UnityWebRequest outputs the sour... Read more
Creating a sprite from a texture accesses out of bounds array
Steps to reproduce:1. Open attached project "SpriteTest.zip"2. Add "Test" scene to build settings and build WSA Universal 10 SDK3. O... Read more
Link to buy Pro on the Account drop down menu goes to the Old store
Repro:1. Have Editor on the Personal Edition2. Launch Editor3. Click on 'Account' drop down menu4. Observe that link is called 'Upgr... Read more
[iOS] Opening app from URI crashes on iOS. "libc++abi.dylib: terminating...
Reproduction Steps:1. Open User's project2. Note user tests on Simulator. To test on device set Target SDK in Player Settings from "... Read more
AssetBundle selection from combo into the editor disappears after reload...
How to reproduce:1. Open the project and import texture2. Select a texture3. Assign an AssetBundle like this: (themes/default)4. Sav... Read more
[Windows Store] Building game doesn't work if there's only VS2017 instal...
Today the workaround is to install VS2015. Read more
Animation compression causes undesired objects transformation on the X axis
Steps to reproduce:1. Download repro.zip and open "TestScene" scene2. Press play, notice charecters shift on the x axis3. Turn off a... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code