Search Issue Tracker

0
votes
Won't Fix

Duplicated Scenes Reflection probe baked Lighting data is saved in Origi...

Progressive Lightmapper

-

Nov 15, 2018

-

Version/s: 2017.3.0a1, 2018.2.16f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "1101140" project 2. Select "Reflection Probe" and "Bake" 3. Duplicate and select "SampleScene" 4. Drag... Read more

0
votes
Fixed

Unable to create a prefab when gameObject's name starts with a period

Scene Management

-

Jan 14, 2019

-

Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Create a new project 2. Create a Cube and name it ".Cube" 3. Try to make a Prefab from the ".Cube" Expected re... Read more

0
votes
Fixed

Predictive text IME appears in wrong location when inputting non-English...

Windows

-

Jul 23, 2019

-

Version/s: 2017.4.0f1, 2018.4.0f1, 2018.4.4f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Open user-submitted project (input-field-popup-bug) 2. Open the 'Main' scene 3. Enter Play Mode 4. Enter some n... Read more

0
votes
Fixed

[Preset] NullReferenceException is thrown continuously on deleting Level...

Settings Window

-

Feb 11, 2020

-

Version/s: 2018.1.0a1, 2018.4, 2019.1, 2019.2, 2019.3, 2020.1, 2020.1.0a23

On deleting Levels(Very High, High etc..) of Quality Settings from its preset causes editor to throw NullReferenceException continuo... Read more

1
votes
Fixed

[PLM] Baking stalls after disabling/enabling static gameobject

Progressive Lightmapper

-

Apr 08, 2019

-

Version/s: 2018.2, 2018.3, 2019.1, 2019.2, 2019.3, 2019.3.0a1, 2020.1, 2020.2

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene; 2. In the Hierarchy select 'Stalls01' game... Read more

0
votes
By Design

[iOS] Input.touchCount returns a lower value than expected when touching...

iOS

-

Oct 31, 2019

-

Version/s: 2017.4, 2019.2.10f1, 2020.1

Steps to reproduce: 1. Open user's attached project "TouchExample.zip" 2. Build for iOS and deploy the Xcode project to the iOS devi... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce: 1. Open the attached project named "Case_1209026" 2. Open the Sample Scene 3. Select the Terrain in the Scene and ... Read more

0
votes
Fixed

Deleting a Scrollbar on the ScrollView causes scene to become dirty mult...

uGUI

-

Dec 02, 2019

-

Version/s: 2017.4, 2018.4, 2018.4.13f1, 2019.2, 2019.3, 2020.1

How to reproduce: 1. Create a new Project 2. Add UI > ScrollView to the Scene 3. Add any UI element on the ScrollView > Viewport > C... Read more

0
votes
Fixed

Dragging a prefab with a combination of multiple public nested [System.S...

Asset - Database

-

Feb 06, 2019

-

Version/s: 2018.3.0a1, 2018.3.4f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download and open the attached project 2. Drag the "broken" prefab into the scene Result: crash Reproduced ... Read more

6
votes
Duplicate

Another instance of Editor opens when trying to open Asset Store window

Themes

-

Feb 06, 2019

-

Version/s: 2019.2.0a4

How to reproduce: 1. Open attached project "New Unity Project.zip" 2. Click on Window > Asset Store Expected result: Asset Store Wi... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.