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Profiler Module panels have more empty space than before making it harde...
Steps to reproduce: Open any Project Open the Profiler Window (Window > Analysis > Profiler) Enable all Profiler Modules Scrol... Read more
“The referenced script (Unknown) on this Behaviour is missing!” warnings...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
Adaptive Performance General Settings Version property is set to “6000.3...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
“Keys” and “Values” lists in the Adaptive Performance General Settings h...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
Adaptive Performance documentation link leads to outdated package docume...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
Adaptive Performance Scaler Profile foldouts don’t open when clicked on ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Project Setting window (Edit > Project Se... Read more
After converting a Built-in project to URP render texture related errors...
Steps to reproduce: Open the attached project Open URP Converter. Window -> Rendering -> URP Converter Initialise all converte... Read more
Project Auditor search bars behaviour is not consistent with the search ...
How to reproduce:1. Create a new project2. Go to Window -> Analysis -> Project Auditor -> Install Rules -> Start Analysi... Read more
Dark background is missing behind frame charts in Profiler window when E...
Steps to reproduce:1. Create new Unity project2. Set Editor theme to Light (Preferences > General > Editor Theme)3. Open Profi... Read more
[RenderPipelineConverter] The tooltip says the project must be converted...
Steps to reproduce: Download attached project and open in Unity. Open the Render Pipeline Converter >> Window >> Renderi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings