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[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
CPU Profiler 'Show Related Objects' panel contains random names
How to reproduce:1. Open the attached project2. Build & Run the project3. Connect Profiler to the player (Windows > Analysis ... Read more
[OSX] The Scene icon in the Unity Editor's title bar can be dragged and ...
How to reproduce:1. Open any Unity project on a device running macOS2. Navigate to the Title bar and drag the Scene icon next to the... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps:1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene"2. Enter Play Mode3. ... Read more
Crash on MetaYAML::Write when opening a project with a .meta file conflict
Reproduction steps:1. Open the user's attached project-- observe crash Reproducible with: 2019.3.0a1, 2019.4.19f1, 2020.2.3f1, 2021.... Read more
Shader Graph UV node uses whole Sprite Atlas UVs instead of individual S...
How to reproduce:1. Open the attached project's Scene labeled "Main"2. Observe the Sprite Atlas animated Sprite3. Enter the Play Mod... Read more
[XR SDK][HDRP] Mirror render texture is rendering the view of OVRCamera ...
How to reproduce:1. Open attached project ("RenderTextureTesting.zip")2. Open SampleScene scene3. Enter Play mode Expected result: M... Read more
Errors are thrown after deleting the prefab from project window, adjusti...
How to reproduce:1. Open attached project "PrefabError.zip" and scene "SampleScene"2. In Hierarchy window, make "CubePrefab" a prefa... Read more
Prefab file contents do not update when it is renamed
Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject