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0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

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Feb 18, 2016

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Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Won't Fix

Scene change after removing missing component causes crash at ves_icall_...

Scripting

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Apr 10, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "sceneWithMissingComponent"3. In top menu, click "SNSTools > Project Cl... Read more

5
votes
Fixed

Memory usage rapidly increases when capturing a GameObject with a Line R...

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Mar 28, 2023

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8, 2023.3.0a3

How to reproduce:1. Open the attached user project “Texture2D Memory Test.zip“2. Build and Run (File>Build And Run)3. Press “Capt... Read more

0
votes
Not Reproducible

[VR Template] NullReferenceException on closing VR Project Template window

Templates

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Nov 24, 2021

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Version/s: 2020.3.23f1, 2020.3.24f1

How to reproduce:1. Create a new VR project2. Close VR Project Template window3. Observe Console Expected result: Window is closed w... Read more

0
votes
Won't Fix

[iOS] Transparent objects become opaque when viewed from behind with a P...

iOS

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Mar 29, 2016

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Version/s: 5.4.0b11

How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more

0
votes
Fixed

Lighting is incorrect when Sprite Atlas uses secondary Texture Normal Ma...

2D

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Nov 04, 2021

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Version/s: 2020.2.0a5, 2020.3, 2020.3.21f1, 2021.2, 2022.1

How to reproduce:1. Open the user's attached project2. Go to File -> Build Settings -> Player Settings3. Under the "Other Sett... Read more

0
votes
By Design

Application.logMessageReceived gives an empty stack trace in release builds

Scripting

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Mar 15, 2016

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Version/s: 5.3.3p1

Reproduction steps:1) Open attached project2) Make sure Development Build is not selected3) Build for Android or OSX or iOS4) Run th... Read more

0
votes
Fixed

[Android] The Grabpass does not work when the Blit Type is set to Auto

Android

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Aug 20, 2020

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Version/s: 2018.4, 2018.4.26f1, 2020.2

Reproduction steps:1. Open the user attached project "TestGrabPass.zip"2. Switch platform to Android3. In the Project window under "... Read more

0
votes
Won't Fix

'Compiling Shader Variants' progress bar is inaccurate when building a p...

Build Pipeline

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Oct 09, 2018

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Version/s: 2018.3.0b1

How to reproduce:1. Create a new LWRP/HDRP project2. Build the project3. Wait for the 'Compiling Shader Variants' progress bar to ap... Read more

2
votes
Fixed

[Linux] Mouse escapes the application window when using CursorLockMode.L...

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Jan 30, 2023

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Version/s: 2020.3.44f1, 2021.3.16f1, 2022.2.2f1, 2023.1.0a26

Steps to reproduce:1. Open the “CursorLockedBug” project2. Build And Run the project3. Click and hold the right mouse button in the ... Read more

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