Search Issue Tracker
Fixed
Fixed in 2021.3.32f1, 2022.3.7f1, 2023.1.1f1, 2023.2.0a12
Votes
5
Found in
2020.3.46f1
2021.3.21f1
2022.2.12f1
2023.1.0b9
2023.2.0a8
2023.3.0a3
Issue ID
UUM-31722
Regression
No
Memory usage rapidly increases when capturing a GameObject with a Line Renderer Component using Texture2D.ReadPixels
How to reproduce:
1. Open the attached user project “Texture2D Memory Test.zip“
2. Build and Run (File>Build And Run)
3. Press “Capture Start“ in the Build
4. Select “Memory“ in the Profiler window
Expected result: Memory usage slowly rises
Actual result: Memory usage quickly rises
Reproducible with: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Reproduced on: macOS 13.2.1 (Intel)
Not reproducible on: Windows 10
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
- Green success icon is poorly visible in the light Unity theme
- Incorrect input into the Input Field when using Microsoft IME Japanese
- Multiplayer role "ClientAndServer" is displayed without the spaces in the "Play Mode Scenarios" window
- [Vulkan][OpenGL] Shader Internal error is shown when Graphics.RenderMeshPremitives is used with MatrixArray
Add comment