Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0b1
Issue ID
1088916
Regression
No
'Compiling Shader Variants' progress bar is inaccurate when building a project
How to reproduce:
1. Create a new LWRP/HDRP project
2. Build the project
3. Wait for the 'Compiling Shader Variants' progress bar to appear
Expected result: the progress is displayed gradually increasing throughout the compiling process from start to finish
Actual result: the progress gets stuck/jumps to completion when it's only partially finished
Reproducible with: 2018.1.9f2, 2018.2.17f1, 2018.3.0b11, 2019.1.0a10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
The jumping is due to the way Shader compiling stats was added to the build progress bar, and the fact that we don't know how many shader variants will be compiled ahead of time. So this jumping is due to the shader compiler job tracker injecting and taking over the build process bar when it is compiling shaders, and returning it once it's done.