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Material properties being reverted upon script recompilation and reappli...
How to reproduce: 1. Open the user attached "Epitaph.zip" project 2. Open the "_ManagerScene" Scene from the "__Scenes" folder 3. Op... Read more
[iOS] CPU spikes on taps when using iPhone 13 Pro
Reproduction steps: 1. Download and open the attached "FpsStabilityTest2019.zip" project 2. Build and deploy to iOS with profiler at... Read more
Project Settings search field appears to have focus when window opened, ...
How to reproduce: 1. Create a new project 2. Open Project Settings (Edit > Project Settings...) 3. Enter any letter Expected result... Read more
OnValidate is called twice when duplicating Prefab instances in the scene
How to reproduce: 1. Open the attached project (case_1373124.zip) 2. Open the scene Scenes/SampleScene 3. Go to the Console and clic... Read more
Crash with _sigtramp when recreating .mp4 asset using the H264EncoderAtt...
How to reproduce: 1. Open the attached project from "advanced-encoder-options-audioVideoFoundation.zip" 2. Open Scene "SampleScene" ... Read more
FoV is changing when changing the size of the Game window
How to reproduce: 1. Open project "RogueLike.zip" 2. Change the size of the Game window 3. Observe the FoV of the Game window Expec... Read more
ListView showBoundCollectionSize generates out of bound index for BindItem
Reproduction steps: 1. Open user-submitted project 2. Press on "test" Asset in the Assets folder 3. Scroll all the way down in the i... Read more
Unnecessary cast to float when calling Mathf.Abs
The return type of Math.Abs is float, so explicit cast to float in the return statement of Mathf.Abs is unnecessary and leads to inc... Read more
Slider OnValueChanged event is not called when changing value from the I...
How to reproduce: 1. Open the user's attached project 2. Open scene Scenes/SampleScene 3. Press the Play button 4. In the Game view,... Read more
Graphics.DrawProceduralIndirect method doesn't have an override with Gra...
How to reproduce: 1. Open the attached "case_1372936" project 2. Observe the Console log Expected result: No error is thrown Actual... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects