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0
votes
Fixed

Crash at ProfilerProperty::GetFrameTime while pausing/unpausing Play mode

Profiling

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Jan 27, 2017

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Version/s: 5.6.0b6

To reproduce: I found these steps most reliable, but other combinations might work too 1. Create a new project2. Enter play mode3. O... Read more

34
votes
Fixed

Compile error each time I load a custom package or plugin

Mono

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Jan 27, 2017

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Version/s: 5.6.0b5

Compile error is throw when importing custom packages or plugins. Also, same error is thrown when new script is created. Compile err... Read more

0
votes
Fixed

ArgumentException errors is thrown when moving sub state machine into th...

Animation

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Jan 27, 2017

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Version/s: 5.5.1f1

To reproduce: 1. In a new project, create animator controller2. Create new sub state machine3. Move into the new sub state machine4.... Read more

0
votes
Fixed

Network game crashes, when connecting to a game, which already started

Networking

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Jan 27, 2017

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Version/s: 5.6.0b5

Reproduction steps: Open b37 project from the attached .zip file on 2 machines ON HOST:1. Create a game2. Wait until another player ... Read more

0
votes
Fixed

Collab stops responding after cancelling update

Collab

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Jan 27, 2017

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Version/s: 5.6.0b5

Reproduction steps:1. Open any project with a collab history2. Go back to a certain revision3. While in progress, cancel the update4... Read more

0
votes
Fixed

[Shuriken] Custom simulation space is not reset when referenced transfor...

Shuriken

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Jan 27, 2017

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Version/s: 5.6.0b6

When a transform used for custom simulation space is deleted the particle system's simulation space is not reverted to behave as if ... Read more

0
votes
Fixed

[Animation] Invalid AABB errors when using Generic aniamtion on a Humano...

Animation

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Jan 27, 2017

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Version/s: 5.6.0b6

Many AABB errors posted to console when attempting to play Generic type animations on a Humanoid type rig. In this case only reprodu... Read more

0
votes
Fixed

[Animation] Changing models rig "Animation Type" changes scale of non-un...

Asset and Scene Management

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Jan 27, 2017

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Version/s: 5.6.0b6

Changing the a model's rig "Animation Type" (to and from any) makes all child meshes of the rig that have non-uniform scale to resca... Read more

0
votes
Fixed

[Facebook gamesroom] build&run windows standalone is very pixelated

Windows Standalone

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Jan 27, 2017

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Version/s: 5.5.0p4

-e: see title--fails in 5.5.0p4 special FB version, works well in 5.6.0b5 -repro:--create new project--select FB build--select stand... Read more

0
votes
Fixed

Editing a GameObject with a Cloth component with mesh assigned as a prim...

Physics

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Jan 27, 2017

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Version/s: 5.6.0b6

Editing a GameObject (such as moving it) when it has a Cloth component and the mesh of the Skinned mesh renderer is assigned as a pr... Read more

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