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Crash on GUIEventManager::PopEvent when event triggers and Event.PopEven...
How to reproduce:1. Open attached project "Case_1211027" and load "SampleScene"2. Press Play3. Click on the Game screen Reproducible... Read more
[Android] Skybox is split into two differently lit areas when changing t...
Steps to reproduce:1. Open user's attached project "WeatherMaker_2019_2.zip"2. Build it to Android3. Open the app and notice the Sky... Read more
[GPU PLM] Indirect bounce is missing in some instances
Steps to reproduce: 1. Download ant open SponzaHDRP project2. Bake the lighting using GPU lightmapper3. Switch to baked lightmap vie... Read more
Particles System Curve Editor does not respond to framing 'F' shortcut
How to reproduce:1. Open the attached project2. Select 'Particle System' GameObject in the Hierarchy3. Open 'Size over Lifetime' dro... Read more
[UWP] Unity's UI & IMGUI cannot be interacted while new input system is on
I was trying New Input System on UWP, it seems both IMGUI and Unity's UI doesn't work on UWP To reproduce: Using Unity 2019.3b12 Ope... Read more
[Tag][Layer] Tag and Layer manager does not validate when only empty spa...
Both Tag and Layer manager do not validate when empty spaces are added. Refer the attached video Steps to reproduce:1) Create a new ... Read more
[URP] NullReferenceException on Terrain Shaders when project is opened a...
How to reproduce:1. Download "1240491" project (TerrainData is present in the project)2. Delete the Library folder from the project3... Read more
Children prefab objects are re-ordered when updating Project from 2018.4...
How to reproduce:1. Open the attached 'project-1213361.zip' project (using 2018.3.14f1)2. In the Hierarchy window expand 'Environmen... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce:1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip")2. Open the repro scene ("SampleScene")3.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject