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Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.2.0a1
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1211027
Regression
Yes
Crash on GUIEventManager::PopEvent when event triggers and Event.PopEvent(null) is called
How to reproduce:
1. Open attached project "Case_1211027" and load "SampleScene"
2. Press Play
3. Click on the Game screen
Reproducible with: 2018.2.0a1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a19
Not reproducible with: 2017.4.36f1 (instead throws errors in console)
First lines of the stack trace:
0x00007FF7EB9F19B2 (Unity) InputEvent::operator=
0x00007FF7EA7AF7D5 (Unity) GUIEventManager::PopEvent
0x00007FF7E9B88963 (Unity) Event_CUSTOM_PopEvent
0x000001B03C3B1DDE (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Event:PopEvent (UnityEngine.Event)
Notes: on 2018.2.0a1 2019.3.0f5 and 2020.1.0a19 it crashes as soon as Event.PopEvent(null) is called without the need to click on Game screen
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Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23
Resolution Note (fix version 2019.3):
Fixed in 2019.3.5f1