Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.3.X
Votes
0
Found in
2018.2.0a1
2018.4
2019.2
2019.2.8f1
2019.3
2020.1
Issue ID
1211027
Regression
Yes
Crash on GUIEventManager::PopEvent when event triggers and Event.PopEvent(null) is called
How to reproduce:
1. Open attached project "Case_1211027" and load "SampleScene"
2. Press Play
3. Click on the Game screen
Reproducible with: 2018.2.0a1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a19
Not reproducible with: 2017.4.36f1 (instead throws errors in console)
First lines of the stack trace:
0x00007FF7EB9F19B2 (Unity) InputEvent::operator=
0x00007FF7EA7AF7D5 (Unity) GUIEventManager::PopEvent
0x00007FF7E9B88963 (Unity) Event_CUSTOM_PopEvent
0x000001B03C3B1DDE (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Event:PopEvent (UnityEngine.Event)
Notes: on 2018.2.0a1 2019.3.0f5 and 2020.1.0a19 it crashes as soon as Event.PopEvent(null) is called without the need to click on Game screen
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Blank, Light-Themed "Create Node" window becomes visible on the next project open
- UI Elements/Layout inconsistencies in the Particle System component
- The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window
- "List is empty" is poorly visible in the "Create Node" window
- [Android] GameObject with a custom shader becomes invisible when deployed with the Vulkan Graphics API
Resolution Note (fix version 2020.1):
Fixed in 2020.1.0a23
Resolution Note (fix version 2019.3):
Fixed in 2019.3.5f1