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1
votes
Fixed

Animator with nested avatar root show missing properties in the Animatio...

Animation

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Jan 17, 2022

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Version/s: 2021.1.9f1

Animator hierarchy with its avatar root nested in the hierarchy (not the same as Animator transform) will show missing properties wh... Read more

1
votes
Postponed

OnMouseDown not called on alternative display when built with window mode

uGUI

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Jan 17, 2022

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Version/s: 2022.1, 2022.2, 2022.2.0a1

1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more

0
votes
Duplicate

Alpha Material on Sprite Component is a lot brighter on different iOS de...

Metal

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Jan 12, 2022

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Version/s: 2019.4.33f1, 2020.3.22f1, 2020.3.23f1, 2022.1.0a13

How to reproduce:1. Open project "urp-10_7-shader-issue 2.zip"2. Go to the Build setting and add the "SampleScene" to the Scene in B... Read more

1
votes
Fixed

"Cyclic Prefab nesting not supported" error window is thrown when trying...

Scene Management

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Jan 18, 2022

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Version/s: 2022.1.0a5, 2022.2

Reproduction steps:1. Open the attached project "cyclicError.zip"2. Open the "VariantA" Prefab variant to edit: Project window > ... Read more

0
votes
By Design

[HDRP] Changing the Opacity of the Material doesn't affect it when the S...

Package: Scriptable Render Pipeline HD

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Jan 17, 2022

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Version/s: 13.1.4

How to reproduce:1. Open the user's attached "OpacityIssue" project2. Open the "SampleScene" Scene3. Observe the Sphere in the Scene... Read more

0
votes
Fixed

Sprite doubles in size in Build when "Generate Mip Maps" is enabled in T...

uGUI

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Jan 07, 2022

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Version/s: 2020.1.0a20, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the "SampleScene" Scene in the user's attached project2. In File > Build Settings make sure that the "... Read more

0
votes
Fixed

[iOS] Next camera is prevented from rendering in stack when preCommand b...

iOS

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Jan 14, 2022

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Download and open the attached "CommandBuffer" project2. Build and deploy the project to iOS3. Observe the red... Read more

0
votes
By Design

[Mobile] System.Convert.ToSingle throws exception when using specific la...

Android

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Jan 17, 2022

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Version/s: 2020.1.0a5, 2020.3, 2020.3.26f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Download the attached project "Unity-ex.zip"2. Set your mobile device language to Russian, French, Portuguese, o... Read more

0
votes
Fixed

Managed Assembly is included in Player Build when using Define constrain...

Scripting

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Nov 11, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Open the attached project (DefineTest.zip)2. Open scene Scenes/SampleScene3. Go to File -> Build and Run4. Ob... Read more

0
votes
Fixed

[Android] App causes freeze on some devices when using custom material w...

Package: Shader Graph

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Jan 14, 2022

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Version/s: 12.1.0, 13.1.0

How to reproduce:1. Download the attached project "1395014.zip"2. Build and Run on Android device Expected results: The phone does n... Read more

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