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Profile Analyzer - Filters section automatically expands when collapsed ...
Profile Analyzer - Filters section automatically expands when collapsed when compare/analyze is triggered In the Profile Analyzer al... Read more
Falling Rigidbody causes particles to faster when 'Emitter Velocity' is ...
How to reproduce:1. Open attached project "Bug Reporting.zip" and scene "SampleScene"2. Enter Play mode3. Observe "Rigidbody Transfo... Read more
Timeline's animation with textures memory is not unloaded when a new emp...
How to reproduce:1. Open attached project "LeakTest.zip" and scene "SampleScene"2. Enter Play mode3. Press space and wait 5 seconds ... Read more
[IMGUI] "Space before number in Asset names" checkbox under Editor Proje...
"Space before number in Asset names" checkbox in Numbering scheme under Editor Project settings is not working when new assets are c... Read more
[Shaders][LiveLink] When a variant has an error, nothing is rendered in ...
STR:1. Create a new project2. Create a shader that uses shader_feature functionality.3. Make a compilation error in the shader for a... Read more
Assets are referenced by ManagedStaticReferenced when Scene is unloaded ...
How to reproduce:1. Open the attached 'UiMaskBug.zip' project2. Open 'Empty Scene' Scene3. Enter Play Mode4. Press 'Load' button in ... Read more
[Shader Graph] Horizontal scrollbar does not move to the right side in B...
Blackboard window Horizontal scrollbar does not move to the right side on clicking on Right Arrow. Steps to repro:1. Create a new HD... Read more
[Shader Graph] EndLayoutGroup: BeginLayoutGroup error on saving shader g...
EndLayoutGroup: BeginLayoutGroup error on saving shader graph using Save As. Steps to repro:1. Create a new HDRP template project.2.... Read more
Prefab Editing Environment does not use default volume settings resultin...
How to reproduce:1. Open user-submitted project (HDRPPrefabTest.zip)2. Open the EditScene - see that the PostProcess Volume exposure... Read more
Crash on RtlWaitOnAddress when creating a Prefab
Reproduction steps:1. Open user's attached project and scene "test"2. In the Hierarchy, select "Arrow" Game Object3. drag it into th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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