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0
votes
Fixed

[DX11] Incorrectly resizing when switching from windowed mode to fullscreen

Deployment Management

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Sep 08, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Create a new project.2. Build it to windows standalone.3. Run it with forced dx11.4. Open in windowed mode, in... Read more

0
votes
Won't Fix

EditorGUILayout.Slider() interferes with 3D handles in Scene Window

Scene/Game View

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Mar 31, 2016

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Version/s: 5.2.3f1

Steps to reproduce this issue:1. Open attached project's "784599.zip" scene "test".2. Select "Cube" in hierarchy.3. Try to move the ... Read more

1
votes
Fixed
0
votes
Won't Fix

Opening emoji tab on iOS 9.x keyboard throws "Unable to simultaneously s...

iOS

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Jan 08, 2016

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Version/s: 5.2.3f1

1. Open attached project2. Build to iOS3. Press on inputfield and click emoji icon to open emoji keyboard4. "Unable to simultaneousl... Read more

1
votes
Won't Fix

[Build] Blend Tree 2D Freeform Directional Animation breaks after some time

Animation

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Nov 07, 2015

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Version/s: 5.2.2f1

Steps to reproduce: 1) Open attached 'AnimationRepro.zip' project2) open scene 'Apartment_Prototype'3) play in the editor and observ... Read more

3
votes
Fixed

[Game View] Multiple Cameras + Depth Only Clear + Post Effects + HDR cre...

Image Effects

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Sep 09, 2015

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Version/s: 5.2.0f3

Steps to reproduce:1. Open attached project "MultiCameraFXBug.zip"2. Observe black bar artifact in editor "Game" view window3. Eithe... Read more

1
votes
Fixed

Instanced substances share output

Substances

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Sep 09, 2015

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Version/s: 5.2.0f3

Read more

0
votes
Won't Fix

SyncVars and ClientRpc calls don't work when scripts are in DLLs

Networking

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Sep 07, 2015

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Version/s: 5.2.0f2

How to reproduce: 1. Open attached project2. Build to Standalone and open two standalone builds3. In one press the H key- This start... Read more

0
votes
Postponed

[IL2CPP] Application crashes when Unity classes gets stripped

IL2CPP

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Nov 11, 2015

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Version/s: 5.2.2p3

1. Open attached project2. Turn off Assets>AssetBundles>Simulation mode3. Turn on Assets>AssetBundles>Local AssetBundles... Read more

1
votes
Duplicate

Sphere cast detects collision in wrong position

Physics

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Sep 29, 2015

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Version/s: 5.2.1f1

Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it4. In scene view (while scene is running) notice red and green... Read more

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