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Text is not displayed when using a custom list
How to reproduce: # Open the attached project "SpaceRTS_CreatorKit_Upload.zip" # Open Assets/Creator Kit - Beginner Code/Scenes/... Read more
[TextMeshPro] Symbols in the text has an offset to the right side when u...
The shearAdjustment is specific to each font and the best way to resolve this issue would be to expose more customizability for the ... Read more
TMP background color is displayed over the text when using it via tag <m...
How to reproduce: 1. Open the user-attached project “UnityBugSubmission” 2. Open the “BugWithMark” scene 3. Observe the Scene view ... Read more
The color of the text outline is different in the Scene view compared to...
How to reproduce: 1. Open the attached project “TextGammaBug.zip“ 2. Open Scene “SampleScene“ (Assets/Scenes) 3. Select the “Text... Read more
[TMP] TextMeshPro Text outline color is brighter compared to Gamma Color...
Steps to reproduce: 1. Open the attached user's "14151456-TMProGammaSpace.zip" 2. Open SampleScene 3. See Vertex Color of "Text (... Read more
[TextMeshPro] "GetPreferredValues" is only called once when "m_internalC...
How to reproduce: 1. Open the user’s attached “TextMeshPro Asian characters bugs copy.zip” project 2. Enter Play Mode and observe ... Read more
[TextMeshPro] Truncate mode cuts off text when using Content Size Fitter
Reproduction steps: 1. Open the attached project “TruncateRepro” 2. Open the “Assets/Scenes/ContentSizeFitter” scene 3. Compare t... Read more
Button.Select() does not apply selected state to a Button if the Button'...
Reproduction steps: 1. Open the user's attached "SuhoshinVanilla.zip" project 2. Open the "TestScene" Scene 3. Enter the Play mode a... Read more
Setting the text Font Style to bold throws errors when using Liberations...
Steps to reproduce: 1. Open the attached “SDFBug” project 2. Open the “SampleScene” scene 3. Select “GameObject” GameObject 4. I... Read more
Masking Overflow doesn't work when used on a TMP Text GameObject
Reproduction steps: 1. Open project “IN-33626” 2. Select “Canvas\Text” GameObject in the scene 3. Make sure Masking is selected for ... Read more
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