Search Issue Tracker
Fixed
Fixed in 3.2.0-pre.3
Votes
0
Found in [Package]
3.2.0-pre.2
Issue ID
TMPB-159
Regression
Yes
[TMP] TextMeshPro Text outline color is brighter compared to Gamma Color Space when using Linear Color Space
Steps to reproduce:
1. Open the attached user's "14151456-TMProGammaSpace.zip"
2. Open SampleScene
3. See Vertex Color of "Text (TMP)" GameObject under Canvas
4. Observe values (255, 155, 0, 255)
5. See Outline Color of Text (Distance Field shader)
6. Observe values (255, 155, 0, 255)
7. Notice the colors are different in Scene and Game Views
8. Switch to Gamma Color Space in the project settings
9. Notice the colors are the same in the Scene and Game views
Expected: Colours are the same in Linear Color Space (See attached GammaSpace.png)
Actual: Colours are different in Linear Color Space (See attached LinearSpace.png)
Reproducible with: TMP 3.0.3 - 3.2.0-pre.2 (2021.3.16f1, 2022.2.3f1, 2023.1.0a25)
Not reproducible with: TMP 3.0.6, 3.2.0-pre.3 (2020.3.44f1, 2021.3.16f1, 2022.2.3f1, 2023.1.0a25)
Couldn't test below TMP 3.0.3 due to TMP package errors when downgrading
Notes:
-TMP 3.2.0-pre.3 includes updated TMP Essential Resources and TMP Examples & Extras which fixes the issue. They need to be updated via "Window - TextMeshPro - Import..." menu options.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when initializing Vuplex WebView while entering the Play Mode
- Crash on FindSurface when adding a custom Renderer Feature to a 2D Renderer Data Asset
- [Android] [Vulkan] [UI Toolkit] Application crashes when the device is rotated when it has UI Toolkit TextField on Vulkan devices
- Crash on DualThreadAllocator<DynamicHeapAllocator>::TryDeallocate when opening a specific project
- Crash on memset_repstos when pressing a UI button while in Play Mode
Add comment