Search Issue Tracker
Fixed
Fixed in 3.2.0-pre.3
Votes
0
Found in [Package]
3.2.0-pre.2
Issue ID
TMPB-159
Regression
Yes
[TMP] TextMeshPro Text outline color is brighter compared to Gamma Color Space when using Linear Color Space
Steps to reproduce:
1. Open the attached user's "14151456-TMProGammaSpace.zip"
2. Open SampleScene
3. See Vertex Color of "Text (TMP)" GameObject under Canvas
4. Observe values (255, 155, 0, 255)
5. See Outline Color of Text (Distance Field shader)
6. Observe values (255, 155, 0, 255)
7. Notice the colors are different in Scene and Game Views
8. Switch to Gamma Color Space in the project settings
9. Notice the colors are the same in the Scene and Game views
Expected: Colours are the same in Linear Color Space (See attached GammaSpace.png)
Actual: Colours are different in Linear Color Space (See attached LinearSpace.png)
Reproducible with: TMP 3.0.3 - 3.2.0-pre.2 (2021.3.16f1, 2022.2.3f1, 2023.1.0a25)
Not reproducible with: TMP 3.0.6, 3.2.0-pre.3 (2020.3.44f1, 2021.3.16f1, 2022.2.3f1, 2023.1.0a25)
Couldn't test below TMP 3.0.3 due to TMP package errors when downgrading
Notes:
-TMP 3.2.0-pre.3 includes updated TMP Essential Resources and TMP Examples & Extras which fixes the issue. They need to be updated via "Window - TextMeshPro - Import..." menu options.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors are logged when importing an asset at a path with Firebase
- Entering too big of a number in 2D Renderer Lightmode Tags freezes the Editor
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
Add comment