Search Issue Tracker
Fixed
Fixed in 3.2.0-pre.4
Votes
0
Found in [Package]
3.0.6
3.2.0-pre.3
Issue ID
TMPB-133
Regression
No
[TextMeshPro] Symbols in the text has an offset to the right side when using Italic Font Style
The shearAdjustment is specific to each font and the best way to resolve this issue would be to expose more customizability for the synthetic Italic.
*+Initial Bug Case+*
How to reproduce:
1. Open the user’s attached project
2. Observe the Game view
Expected result: Symbols ‘ and . don’t have an offset
Actual result: Symbols ‘ and . do have an offset
Reproducible with: 3.0.6, 3.2.0-pre.3 (2020.3.37f1, 2021.3.8f1), 4.0.0-pre.1 (2022.1.12f1, 2022.2.0b3, 2023.1.0a4)
Reproduced on: macOS 12.4 (Intel)
Notes:
- Not reproducible with Legacy Text
- Reproducible with symbols: . (dot), ‘ (apostrophe), _ (underscore), ` (backtick)
- Changing “TMPro_UGUI_Private.cs“ script line “Vector3 shearAdjustment = new Vector3((topShear.x - bottomShear.x) / 2, 0, 0);” to “Vector3 shearAdjustment = new Vector3(0, 0, 0);“ solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- OS Window is switched and errors logged when trying to access Overrides of the same Prefab in the Overrides Panel
- Tooltips stay in place when Preferences window is scrolled
- Console displays "ArgumentException: Cannot unschedule unknown scheduled function UnityEngine..." error after the "Audio Random Container" closing
- [Ubuntu] Asset Bundles Dropdowns Contain Empty Row in Inspector
- Symbols are generated for a third-party native plug-in with 'Shared Library Type' set to 'Executable' when building for Android
Resolution Note (fix version 3.2.0-pre.4):
Expose a shear adjustment attribute to allow users to adjust the horizontal offset created by the shear.