Search Issue Tracker
Fixed
Fixed in 3.2.0-pre.4
Votes
0
Found in [Package]
3.0.6
3.2.0-pre.3
Issue ID
TMPB-133
Regression
No
[TextMeshPro] Symbols in the text has an offset to the right side when using Italic Font Style
The shearAdjustment is specific to each font and the best way to resolve this issue would be to expose more customizability for the synthetic Italic.
*+Initial Bug Case+*
How to reproduce:
1. Open the user’s attached project
2. Observe the Game view
Expected result: Symbols ‘ and . don’t have an offset
Actual result: Symbols ‘ and . do have an offset
Reproducible with: 3.0.6, 3.2.0-pre.3 (2020.3.37f1, 2021.3.8f1), 4.0.0-pre.1 (2022.1.12f1, 2022.2.0b3, 2023.1.0a4)
Reproduced on: macOS 12.4 (Intel)
Notes:
- Not reproducible with Legacy Text
- Reproducible with symbols: . (dot), ‘ (apostrophe), _ (underscore), ` (backtick)
- Changing “TMPro_UGUI_Private.cs“ script line “Vector3 shearAdjustment = new Vector3((topShear.x - bottomShear.x) / 2, 0, 0);” to “Vector3 shearAdjustment = new Vector3(0, 0, 0);“ solves the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Opening Terrain Prefab in Prefab Editing Mode throws "NullReferenceException" error
- [Search] Dragging query pills put them behind the search text field
- A CustomPropertyDrawer that returns a PropertyField for a property named the same as a child field will not render all child fields
- Graphics Settings shows default values instead of the real values in the Rendering Debugger when Volume.profile is assigned via script
- Deleting multiple Tags throws “NullReferenceException”, and "Retrieving array element that was out of bounds" errors when holding the Enter key
Resolution Note (fix version 3.2.0-pre.4):
Expose a shear adjustment attribute to allow users to adjust the horizontal offset created by the shear.