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Fixed

Fixed in 3.2.0-pre.4

Votes

0

Found in [Package]

3.0.6

3.2.0-pre.3

Issue ID

TMPB-133

Regression

No

[TextMeshPro] Symbols in the text has an offset to the right side when using Italic Font Style

Package: TextMeshPro

-

The shearAdjustment is specific to each font and the best way to resolve this issue would be to expose more customizability for the synthetic Italic.

 

*+Initial Bug Case+*

How to reproduce:
1. Open the user’s attached project
2. Observe the Game view

Expected result: Symbols ‘ and . don’t have an offset
Actual result: Symbols ‘ and . do have an offset

Reproducible with: 3.0.6, 3.2.0-pre.3 (2020.3.37f1, 2021.3.8f1), 4.0.0-pre.1 (2022.1.12f1, 2022.2.0b3, 2023.1.0a4) 

Reproduced on: macOS 12.4 (Intel)

Notes:
- Not reproducible with Legacy Text
- Reproducible with symbols: . (dot), ‘ (apostrophe), _ (underscore), ` (backtick)
- Changing “TMPro_UGUI_Private.cs“ script line “Vector3 shearAdjustment = new Vector3((topShear.x - bottomShear.x) / 2, 0, 0);” to “Vector3 shearAdjustment = new Vector3(0, 0, 0);“ solves the issue

  1. Resolution Note (fix version 3.2.0-pre.4):

    Expose a shear adjustment attribute to allow users to adjust the horizontal offset created by the shear.

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