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Won't Fix



Found in [Package]


Issue ID




Button.Select() does not apply selected state to a Button if the Button's text is in an Asian language

Package: TextMeshPro


Reproduction steps:
1. Open the user's attached "" project
2. Open the "TestScene" Scene
3. Enter the Play mode and observe the text on the right side of the UI

Expected result: The text is black
Actual result: The text is grey

Reproducible with: 2019.4.34f1, 2020.3.26f1, 2021.2.8f1, 2022.1.0b4, 2022.2.0a2

- The Button is selected (You can click the Enter key to trigger the Button), but the selected state is not applied (The Button is grey)
- Using Coroutine that delays a frame and after that uses Button.Select() fixes the issue
- The Button.Select() is used in "OptionsMenu.cs" script in the Start() function

  1. Resolution Note:

    Thank you for bringing this issue to our attention. After careful consideration, we have determined that this issue is not aligned with our current development priorities and focus areas (UI Toolkit). As such, we have decided not to invest time and resources into addressing it. We appreciate your input and understanding, and please let us know if you have any other concerns or issues you would like to report in the future.

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