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The Editor becomes unresponsive when using WaitForCompletion function wh...
How to reproduce: 1. Open the “EmptyProject2022“ project 2. Open the “Window > Asset Management > Addressables > Groups“ 3. Selec... Read more
The validity of the multiple handles can behave differently based on the...
How to reproduce: 1. Open the “AddressablesReleaseBug“ project 2. Open the “SampleScene” 3. Open the TestRunner window (Window → ... Read more
"error CS1061: 'InputAnalytics.IInputAnalytic' does not contain a defini...
How to reproduce: 1. Open the attached project "AddressableError.zip" 2. Open Window>Asset Management>Adressables>Groups 3. Click... Read more
Binary Reproducibility is broken when the same project uses RemoteConten...
How to reproduce: 1. Download the [WinMerge |https://winmerge.org/downloads/?lang=en]application 2. Open the “Project IN-76465” pr... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build And Run the Player (File > Build And Run) 3. In the Player, ... Read more
Unable to load sub assets from an FBX file when using Addressables
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Obser... Read more
Warning logs about missing scripts are thrown when building Asset Bundle...
Reproduction steps: 1. Open the attached “bug-addressables-build-warnings.zip” project 2. Open the “Addressables Groups” Window (W... Read more
A URP shader variant does not get loaded from an Asset Bundle when Build...
How to reproduce: 1. Open the “Addressables_URP_bug“ project 2. Open the “SampleScene“ 3. In the top bar menu of the Editor click... Read more
Addressable Groups are sorted by GUID regardless of set custom order whe...
Reproduction steps: 1. Open the attached “AddressableGroups.zip” project 2. Open the “Addressable Groups” window (Window > Asset M... Read more
The content of the list with Addressable Assets Groups is improperly ind...
How to reproduce: 1. Open the “AddressablesGroupByDashBug” project 2. Open the Addressables Groups window (Window → Asset Manageme... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project