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Debug.Log messages fail to appear in the editor console when specific me...
Reproduction steps: 1. Open the attached project “ReproProject” 2. From the menu, select "ReproduceIssue > ReproduceWithBuildPlaye... Read more
The Editor becomes unresponsive when using WaitForCompletion function wh...
How to reproduce: 1. Open the “EmptyProject2022“ project 2. Open the “Window > Asset Management > Addressables > Groups“ 3. Selec... Read more
The validity of the multiple handles can behave differently based on the...
How to reproduce: 1. Open the “AddressablesReleaseBug“ project 2. Open the “SampleScene” 3. Open the TestRunner window (Window → ... Read more
[Android] "Unable to find registered file for bundle" errors are thrown ...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Open the Addressables Group Window (Window > Asset Management > Addre... Read more
Binary Reproducibility is broken when the same project uses RemoteConten...
How to reproduce: 1. Download the [WinMerge |https://winmerge.org/downloads/?lang=en]application 2. Open the “Project IN-76465” pr... Read more
AssetBundles unloading time is a lot longer than loading time when unloa...
Reproduction steps: 1. Open the attached “BugRepro” project 2. Build And Run the Player (File > Build And Run) 3. In the Player, ... Read more
Unable to load sub assets from an FBX file when using Addressables
Reproduction steps: 1. Open the “ReproProject“ project 2. Open the “Assets/Scenes/SampleScene“ scene 3. Enter Play Mode 4. Obser... Read more
Warning logs about missing scripts are thrown when building Asset Bundle...
Reproduction steps: 1. Open the attached “bug-addressables-build-warnings.zip” project 2. Open the “Addressables Groups” Window (W... Read more
A URP shader variant does not get loaded from an Asset Bundle when Build...
How to reproduce: 1. Open the “Addressables_URP_bug“ project 2. Open the “SampleScene“ 3. In the top bar menu of the Editor click... Read more
The content of the list with Addressable Assets Groups is improperly ind...
How to reproduce: 1. Open the “AddressablesGroupByDashBug” project 2. Open the Addressables Groups window (Window → Asset Manageme... Read more
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