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[Post Processing] Chromatic Aberration and Grain have empty checkboxes w...
Reproduction steps:1. Create a new project2. Import Post Processing package via Package Manager3. Add Post-process Volume component ... Read more
RenderGraphViewer crash on Custom SRP
Steps:1. Open attached project (RenderGraphViewerCrash.zip)2. Open SRP0802_RenderGraph scene3. Top > Window > Analysis > Re... Read more
UWP Executable Only Build fails when package includes native code file
How to reproduce:1. Open the attached project "NativeCodePluginRepro.zip"2. Build And Run the project Expected results: The Build is... Read more
Multiple 'Assertion failed' errors are logged into the Console when copy...
Reproduction steps:1. Open the 'Unity Bug Report 2021.2' project2. Open the 'SampleScene'3. Hit Play and observe the Console Expecte... Read more
Tiles using Tilemap.BoxFill get resized when running through the first l...
How to reproduce:1. Open the attached "1374170.zip" project2. Open the "SampleScene" Scene found in the Scenes folder3. Press the Pl... Read more
Custom Shader is showing white color instead of Shader color on some iPads
How to reproduce:1. Open project "CubeRenderTest.zip"2. Open the Build Settings and choose iOS3. Add "testScene" to the "Scenes In B... Read more
[Android] [URP]The Z-Buffer gets cleared when rendering with the Overlay...
Reproduction steps:1. Open the user's attached project "AndroidDepthTest.zip"2. Open Assets > Scenes > "SampleScene"3. Enter P... Read more
The Editor doesn't support HDR when DirectX 11 is enabled
Reproduction steps:1. Open the user's project "Issue-Editor-HDR-DX11.zip"2. Play the "SampleScene" Scene Expected result: HDR Availa... Read more
[TMP] [UI/UX] “Hide Mobile Input” should be disabled/grayed out when “Hi...
How to reproduce:1. Create a new project2. Creat TMP Input Field3. Observe “Hide Soft keyboard” TMP Input Field property "Hide Soft ... Read more
Culling resets Particle System when using Ring Buffer "Pause Until Repla...
How to reproduce:1. Open project "TestParticlesCulling.zip"2. Enter the Play Mode3. Press the "Emit Particle" button4. Wait 6 second... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open