Search Issue Tracker
Fixed in 2022.2.X
Fixed in 2020.3.X, 2021.3.X, 2022.1.X
Votes
0
Found in
2019.4
2019.4.31f1
2020.3
2021.2
2022.1
Issue ID
1385616
Regression
No
Culling resets Particle System when using Ring Buffer "Pause Until Replaced" and Culling "Pause and Catch-up"
How to reproduce:
1. Open project "TestParticlesCulling.zip"
2. Enter the Play Mode
3. Press the "Emit Particle" button
4. Wait 6 seconds
5. Press the "Rotate camera 180 degrees" button twice
6. Observe the view
Expected result: Particles are visible
Actual result: Particles disappear
Reproducible with: 2019.4.34f1, 2020.3.25f1, 2021.2.7f1, 2022.1.0b1
Notes:
- Reproducible in the Editor and in the Build
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
Resolution Note (fix version 2022.2):
Fixed in: 2022.2.0a9
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.1f1
Resolution Note (fix version 2021.3):
Fixed in: 2021.3.3f1
Resolution Note (fix version 2020.3):
Fixed in: 2020.3.36f1