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1
votes
Fixed

Time.realtimeSinceStartup does not advance when app is running in backgr...

Scripting

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Mar 17, 2017

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Version/s: 5.5.1p4

Steps to reproduce:1. Open attached project ("892103 repro project.zip")2. Build to iOS3. Deploy to phone4. Disconnect phone from co... Read more

12
votes
Fixed

[Android][VRCardboard] Aspect ratio not preserved when switching from VR...

Android

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Mar 17, 2017

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Version/s: 5.6.0b11

Steps to reproduce: 1) Download attached project 'AspectRatio.zip' and open in Unity2) Build and run 'AspectRatio' scene on a device... Read more

0
votes
Fixed

Loading particles AssetBundles which are built for iOS platform causes a...

Asset and Scene Management

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Mar 17, 2017

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Version/s: 2017.1.0a4

How to reproduce:1. Open the attached project2. Switch platform to iOS3. Build AssetBundle via Assets/Build AssetBundle From Selecti... Read more

0
votes
Fixed

Previous animation restarts repeatedly, when next animation starts to pl...

Animation

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Mar 17, 2017

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Version/s: 5.5.2p2

To reproduce:1. Open project2. Play scene3. Click mouse button a few times in a row Expected: 'MyModel_anystate' and 'My_model' mode... Read more

0
votes
Fixed

[Animator] Copy and pasting a State on a Synced Layer will cause the Sta...

Animation

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Mar 17, 2017

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Version/s: 5.5.2p2

Reproduction steps:1. Open the attached project;2. Open the Controler in the Animator window;3. Observe that Layer2 is synced layer ... Read more

50
votes
Fixed

GameObjects mesh is stuck at Combined Mesh (root:scene) and cannot be mo...

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.0f3

1. Download attached project "Sand_6_v2"2. Open scene "Scene 1"3. Notice that it contains a lot of game objects. That's the same gam... Read more

0
votes
Fixed

[iOS] Crash in SetTexture() with GoogleVR SDK 1.2 on iOS

iOS

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Mar 16, 2017

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Version/s: 5.6.0f2

Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Run the Xcode project on a device. After a couple seconds of run... Read more

0
votes
Fixed

If the draw call before a DrawMeshInstanced call has a negative scale, t...

Graphics - General

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Mar 16, 2017

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Version/s: 5.5.1f1

Reproduction steps:1. Open project attached (Repro project.zip).2. Disable "Sphere (1)". Expected result: Floating cubes will remain... Read more

0
votes
Fixed

Particle system's mesh render mode causes artifacts

Shuriken

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Mar 16, 2017

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Version/s: 5.6.0b3

Setting particle system's Render Mode to Mesh (in Renderer module) causes artifacts. Other modes work fine, but switching to them fr... Read more

0
votes
Fixed

Crash in scripting_produce_method_from_backend when creating a new Scene...

Asset and Scene Management

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Mar 16, 2017

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Version/s: 5.5.2p1

Reproduction Steps:1. Import attached project.2. Right-click on "CrashRepro.cs" in Assets.3. Select "Reimport". Result: Editor crash... Read more

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