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Shader compiler considers '//' after #pragma directive as an input variant
Steps to repro: 1. Open attached project;2. In the Project folder go to Assets -> Materials;3. Open 'StandardTest' shader; 4. Not... Read more
Plugin platform settings are not set when using PluginImporter.SetEditor...
To reproduce:1. Open project2. Open 'RenderingPlugin.bundle' folder settings in inspector. Make sure, that in platform settings CPU ... Read more
[iOS] UI::PointInRectangle() tests spend a long time in UnityDisplayMana...
UI::PointInRectangle() takes up a large amount of CPU time when UI elements are touched. Steps to reproduce:1) Open the attached pro... Read more
[SpriteRenderer] Tangent values are not correct on mobile
How to reproduce:1. Open attached project2. Build to mobile device3. Compare visuals to editor (Images included) Reproduced on: 5.6.... Read more
Terrain standard shader displays smoothness with max value
Steps to reproduce:1. Import attached package2. Drag and drop the terrain ExternalResources/hangar/Terrain/Hangar_terrain3. Observe ... Read more
Animator.Rebind() resets game object position to the original instantiat...
To reproduce:1. Open repro project2. Open and play scene3. Press 'space' Expected: after pressing 'space' key character will stay in... Read more
[VR]Unity crashes with AnimationCurveTpl<float>::IsValid
Unity crashes with Glow VR plugin. Steps to reproduce:1. Create a New project2. Import Glow VR plugin3. Player settings > Other s... Read more
Deprecated field 'wantsFullScreenLayout' warning is thrown in Xcode
Steps to reproduce:1. Download "repro for 894136.zip"2. Open the project3. Build to iOS4. Open the project in Xcode5. Build to a dev... Read more
[Xcode] [iOS] Unity does not generate AppIcons for iPhone/iPad Notificat...
Reproduction steps:1. Open User's project2. Notice that "Project Settings > Player > Icon" all icons are set3. Build to iOS4. ... Read more
WebGL build does not comply with Input.simulateMouseWithTouches on mobile
When you make UI that reacts to mouse events on WebGL, it does not work with touch events on mobile Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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