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Progressive CPU and GPU lightmappers produce different lightmap results
Steps to reproduce: 1. Download the CornellBox project and open the CornellBox scene2. Navigate to the Lighting Settings and make su... Read more
Static Circle and Dynamic Capsule 2D colliders do not collide when x coo...
How to reproduce:1. Open the "SampleScene_Track" scene in the attached "Bumper Cars Prototype 001.zip" project2. Change the x coordi... Read more
[Frame Debugger] Incosnistent elements are drawn when previewing the sam...
Repro steps:1. Open attached project "FrameDebuggerBug_2018.3.3f1.zip" and scene "SampleScene"2. Enter play mode3. Open the "Frame D... Read more
[MacOS] Dynamic font character breaks the other fonts and is invisible i...
How to reproduce:1. Open the attached project2. Open the "Scene" scene3. Go to the Hierarchy window -> Canvas -> Sample4. Go t... Read more
[Linux] OnApplicationFocus does not respond in the Editor
To reproduce:1) Open attached project and scene2) Play it3) Click in the game view and outside Unity to change window focus Expected... Read more
[Terrain] Height is generated in negative direction with artifacts when ...
Steps To Reproduce: 1. Create a Project2. Hierarchy > 3D> Terrain3. Terrain > Paint Terrain Tab > Set Height4. Set Heigh... Read more
[IMGUI] "Edit" button in components stays activated even on disabling it.
"Edit" button in components stays activated even on disabling it. Steps to reproduce:1. Create New Project2. Hierarchy > 3D objec... Read more
PrefabUtility.LoadPrefabContents needs better handling of incorrect pref...
Steps:1. Open attached project2. There three menu items:a) Test/RunTest1 => tries to load prefab contents from unexisting pathb) ... Read more
[GPU PLM][OSX]CL_INVALID_PROGRAM errors and fallback to CPU PLM after ba...
Prerequisites:An Apple machine with discrete GPU having more than 2GB of VRAM is needed to repro this bug. Steps to repro:1. Open at... Read more
Material Picker allows to choose only one material until re-opened
1. Create an empty GameObject2. Add MeshRenderer component3. Invoke "Select Material" window and select material (1)4. Select materi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor