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1
votes
Fixed

Collab dropdown freezes Unity

Collab

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Mar 28, 2017

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Version/s: 5.6.0f2

Reproduction steps:1. Open the attached project "Mad Ballz.zip";2. Try to open Collab dropdown button in the upper right corner;3. O... Read more

0
votes
Fixed

SkinnedMeshRenderer shape emitter linked to an Animator without correct ...

Shuriken

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Mar 28, 2017

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Version/s: 5.5.2p2

To reproduce: 1.Download and open attached.2.Open "asdf" scene.3.Select "Particle System" gameObject.4.Observe the crash. Expected r... Read more

0
votes
Fixed

[TextureImporter] 8bit images with alpha get imported as RGB not RGBA, 1...

Graphics - General

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Mar 28, 2017

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Version/s: 5.5.2p4

Reproduction Steps:1. Import attached project.2. Go to the Assets folder in your project files.3. Observe how the "a-upper" is an RG... Read more

1
votes
Fixed

DeoptimizeTransformHierarchy crashes when an object having a SkinnedMesh...

Animation

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Mar 28, 2017

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Version/s: 5.5.2p2

Reproduction Steps:1. Import attached project.2. Open "asdf" scene.3. Enter play mode. Result in 5.5: Unity crashes. Result in 5.6 a... Read more

0
votes
Fixed

"value must be greater" errors appear, when Cloth components parameters ...

Physics

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Mar 28, 2017

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Version/s: 5.6.0f2

To reproduce:1. Create a new project.2. Create Empty game object in hierarchy.3. Add Cloth component to it.4. Set Cloth's "Stretchin... Read more

0
votes
Fixed
1
votes
Fixed

Raycast passes through EdgeCollider2D at vertices

Physics2D

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Mar 28, 2017

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Version/s: 5.5.1f1

Raycast passes through EdgeCollider2D at vertices. To reproduce :1. Open attached Unity project.2. Enter play mode and select scene ... Read more

10
votes
Fixed

Error when creating a RectTransform component in an Awake call of an ins...

UI

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Mar 28, 2017

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Version/s: 5.5.2p4

When using an Awake call in an instantiated prefab during play mode, to instantiate another gameObject and attach a RectTransform, t... Read more

0
votes
Fixed

Viewport Scale with Multi-Pass Stereo makes viewport larger than HMD vie...

VR

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Mar 28, 2017

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Version/s: 5.6.0f2

Changing the viewport scale when using multi-pass stereo does not have the desired effect of changing the apparent resolution but ra... Read more

0
votes
Fixed

ParticleSystem.Simulate simulation is flickering and is different from t...

Shuriken

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Mar 28, 2017

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Version/s: 5.4.3p4

How to reproduce:1. Open the attached "ParticleSimulate-Issue" project and open "MyScene"2. Open "ParticleSimulat" Tab (Go to Window... Read more

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