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Severe Particle System performance degradation migrating from 5.4.2f2 to...
Severe Particle System performance degradation migrating from 5.4.2f2 to 5.6.0p1 on Xbox One. Note: quick bug grooming, don't peer e... Read more
Debug.LogAssertion method does not log anything to the console when call...
To reproduce: 1. Open the project, attached by tester (LogAssertionBug.zip)2. Open "testScene" scene if not open3. Press Play4. Obse... Read more
[Oculus] Standalone player crashes
1) setup rift2) Build and run the app3) Observe immediate crash upon app startup Read more
[LineRenderer] Deprecated API method points to a deprecated API variable
LineRenderer's SetVertexCount(); is deprecated and points to numPositions which in itself is deprecated and points to positionCount.... Read more
[Regression] Copying color from component throws NullReferenceException
Note: Not only UI is affected. Tested and reproduced the same on: Materials, scripts with 'Color', Camera background, Lighting etc. ... Read more
[Simulate] Selecting multiple particles breaks simulation; it can't be s...
1. Open Scene1 from the attached project.2. In the Hierarchy, select both particle systems.3. Observe choppy preview simulation in t... Read more
EventType.ValidateCommand doesn't validate a special command
Repro steps: 1. Open the provided project2. Enter "Play Mode"3. Click on the white cube in the "Scene" view ("CubeToDuplicate")4. Pr... Read more
Crashing always after changed some of the layers in controller to "sync ...
Steps to reproduce:1. Open attached user project (minotor)2. Create an empty scene3. Create a cube and attach an Animator component4... Read more
Disabling Cloth Component on Prefab crashes the Editor at (Unity::Cloth:...
Reproduction steps:1. Create a new project.2. Create an empty object.3. Add Cloth component to it.4. Move it to project window to cr... Read more
[Android] Performance regression when loading a prefab with a lot of chi...
To reproduce: 1.Download and open attached "ResourcesLoadBugReport560p2.zip" project.2.Build and run on Android device.3.Open profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code
- Transparent pixels are still hit when alphaHitTestMinimumThreshold is set to a non-zero value
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names