Search Issue Tracker
Fixed in 2017.2.X
Votes
0
Found in
5.6.0p1
Issue ID
904717
Regression
Yes
EventType.ValidateCommand doesn't validate a special command
Repro steps:
1. Open the provided project
2. Enter "Play Mode"
3. Click on the white cube in the "Scene" view ("CubeToDuplicate")
4. Press "Ctrl + D"
5. Look at the console
Expected result: For the console to output that the special command was validated ("Validate Duplicate") and executed ("Duplicate(ExecuteCommand)")(Check attached image "Photo 1(Proper)")
Actual result: The console doesn't output that the special command was validated or executed (Check attached image "Photo 2(Bug)")
Reproduce with: 2017.1.0b3 ,2017.1.0b2 ,2017.1.0b1 ,5.6.0p3 ,5.6.0p2 ,5.6.0p1 ,5.5.3p2 ,5.5.3p1
Regression introduced in: 2017.1.0a6
Did not reproduce on: 5.6.0f3 ,5.5.3f1 ,5.5.2f1 ,5.5.1f1
Note:
Added photos of what the console should output
EventType.ExecuteCommand doesn't execute the special command as well
The error happens inside of the "TestCommands" script file, at lines 21 and 27
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment