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Objects are rendered in a different order when running the build in batc...
How to reproduce1. Download the attached project from the Google Drive link2. Create a standalone (Windows) build in a selected fold... Read more
FrameAll changes zoom level when pressed repeatedly
1) Create an empty timeline2) Add a track group (or any other track, but it should be empty)3) Zoom out a little bit (try to see a r... Read more
"Parser Failure: Expected closing '}'" error when creating ScriptableObject
Reproduction steps:1. Open attached project "ParseIssue.zip"2. In Project window, Right-Click -> Create -> Test -> press En... Read more
Crash after an Overflow in memory allocator when changing Particle Syste...
Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Add "Particle System" prefab to the scene4. Enter Pl... Read more
The Cursor is visible when Cursor.visible is set to false and new InputS...
How to reproduce:1. Open attached "case_1273522.zip" project and SampleScene scene2. Enter the Play mode3. Keep the Cursor above the... Read more
[V1 - V2 Regression] The mainObjectFileID value is not set when creating...
How to reproduce:1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project2. Create a "MyMaterial" Material by going to T... Read more
[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...
Repro steps:1. Add a Look At node2. Add a Vector3 node3. Connect the Vector3 into the 'To' input of the Look At node. Errors are thr... Read more
[BOLT] Errors are thrown when moving a state in the State Graph of a Pre...
How to reproduce:1. Open the attached 'project-1273011.zip' project2. Select the 'GameObject' prefab in the Project window3. In the ... Read more
[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...
STR: Create a new until shader, add the following lines: #if 0#error Can't#endif Observe that the shader fails to compile after that. Read more
URP Assets, set in Graphics Settings on Runtime are not taken into accou...
To reproduce:1. Open the attached project;2. Open ShaderVariantTool: Window> ShaderVariantTool;3. Make sure "level1" URP asset is... Read more
All about bugs
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