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0
votes
Not Reproducible

Objects are rendered in a different order when running the build in batc...

Graphics - LowLevel

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Aug 27, 2020

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Version/s: 2019.4, 2019.4.3f1, 2020.2

How to reproduce1. Download the attached project from the Google Drive link2. Create a standalone (Windows) build in a selected fold... Read more

0
votes
Fixed

FrameAll changes zoom level when pressed repeatedly

Package: Timeline

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Aug 27, 2020

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Version/s: 1.4.0, 1.5.0-preview.3

1) Create an empty timeline2) Add a track group (or any other track, but it should be empty)3) Zoom out a little bit (try to see a r... Read more

15
votes
Fixed

"Parser Failure: Expected closing '}'" error when creating ScriptableObject

Serialization

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Aug 27, 2020

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Version/s: 2019.4, 2020.2, 2020.2.0a21

Reproduction steps:1. Open attached project "ParseIssue.zip"2. In Project window, Right-Click -> Create -> Test -> press En... Read more

0
votes
Fixed

Crash after an Overflow in memory allocator when changing Particle Syste...

Visual Effects - Legacy

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Aug 27, 2020

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Version/s: 2019.3.0b4, 2019.4.4f1, 2020.1.0a4, 2020.2

Reproduction steps:1. Open user's attached project2. Open scene "SampleScene"3. Add "Particle System" prefab to the scene4. Enter Pl... Read more

23
votes
Fixed

The Cursor is visible when Cursor.visible is set to false and new InputS...

Windows

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Aug 27, 2020

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Version/s: 2018.4, 2020.1.3f1, 2020.2

How to reproduce:1. Open attached "case_1273522.zip" project and SampleScene scene2. Enter the Play mode3. Keep the Cursor above the... Read more

0
votes
Not Reproducible

[V1 - V2 Regression] The mainObjectFileID value is not set when creating...

Asset - Database

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Aug 27, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.2

How to reproduce:1. Open user's attached "mainObjectFileID test - 2019.4.8f1" project2. Create a "MyMaterial" Material by going to T... Read more

0
votes
Won't Fix

[Node] 'Look At' node throws assertions when it's 'From' and 'To' inputs...

Package: Visual Effect Graph

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Aug 27, 2020

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Version/s: 7.4.3

Repro steps:1. Add a Look At node2. Add a Vector3 node3. Connect the Vector3 into the 'To' input of the Look At node. Errors are thr... Read more

2
votes
Fixed

[BOLT] Errors are thrown when moving a state in the State Graph of a Pre...

Package: Visual Scripting

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Aug 27, 2020

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Version/s: 1.4.12

How to reproduce:1. Open the attached 'project-1273011.zip' project2. Select the 'GameObject' prefab in the Project window3. In the ... Read more

0
votes
Fixed

[Bug] Caching preprocessor does not recognize "'" or "`" characters in t...

Shader System

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Aug 27, 2020

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Version/s:

STR: Create a new until shader, add the following lines: #if 0#error Can't#endif Observe that the shader fails to compile after that. Read more

0
votes
Won't Fix

URP Assets, set in Graphics Settings on Runtime are not taken into accou...

Package: Scriptable Render Pipeline Universal

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Aug 27, 2020

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Version/s: 7.4

To reproduce:1. Open the attached project;2. Open ShaderVariantTool: Window> ShaderVariantTool;3. Make sure "level1" URP asset is... Read more

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