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0
votes
Won't Fix

Application.targetframerate does not work on Motorola Xoom

Android

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Apr 09, 2013

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Version: 4.1.2f1

Application.targetframerate does not work on the Motorola Xoom device. No matter what frame rate value is selected, the device alway... Read more

0
votes
Postponed

[Editor rendering] Handles.DrawCamera() does not handle Buffer properly....

Shaders

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Apr 08, 2013

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Version: 4.1.0f4

Rendering with 3D opaque objects does not work as expected when invoked through Handles.DrawCamera() within a gui function. Workarou... Read more

1
votes
Won't Fix

Angry Bots crashes on Huawei U9508

Android

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Apr 08, 2013

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Version: 4.2.0a3

Angry Bots application crashes hard on Huawei U9508 device. Application runs very slowly, about 1 frame per 10 seconds and it hangs ... Read more

0
votes
Won't Fix

UnityScript incorrectly compiles long stored into int field

Mono

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Apr 07, 2013

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Version: 4.1.1f4

Steps to reproduce : - import the project attached - open the scene "Main menu" - press play - press "Start game" and notice Unity ... Read more

0
votes
Fix in review

EditorUtility.DisplayDialog does not display entire text

Editor - Other

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Apr 06, 2013

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Version: 4.1.1f4

EditorUtility.DisplayDialog does not display entire text. Reproduce: 1) Open attached sample project 2) The sample code is located ... Read more

0
votes
Fixed

Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed pol...

Assets Management

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Apr 05, 2013

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Version: 4.1.2f1

Loading assetbundles created with Unity 3.5.7 in 4.x yields reversed polygon orientations on some faces. Repro Steps: 1. Load the ... Read more

0
votes
By Design

RPC is not implemented on WP8

WP8

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Apr 05, 2013

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Version: 4.2.0a1

There are no plans to implement this feature. Read more

0
votes
Won't Fix

No progress bar with Cancel button, when re-importing a single asset

Assets Management

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Apr 05, 2013

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Version: 4.2.0a3

- Open attached project - Right-click on the "30MinuteLongNoiseStereo" audio file - Select Reimport - Observe that the audio file is... Read more

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