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0
votes
Fixed

Crash in PlayableTraverser::RootByType when disabling GameObject by usin...

Animation

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May 19, 2017

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Version/s: 5.6.1p1

How to reproduce:1. Open the attached "CrashBug" project and "test" scene2. Enter playmode Expected result: GameObject is disabled w... Read more

0
votes
Fixed

An error "Please enable Daydream or Cardboard in Player Settings" shows ...

VR

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May 19, 2017

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Version/s: 5.6.1f1

Reproduction steps:1. Open the attached project;2. Build project to device; Actual result: an error "Please enable Daydream or Cardb... Read more

1
votes
Fixed

Possible memory leak for development mode standalone (Setting UI.Text.text)

Scripting

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May 19, 2017

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Version/s: 2017.1.0b6

1. What happenedAttached project indicates Profiler.GetTotalAllocatedMemoryLong() value growth for players build in Dev mode. This w... Read more

0
votes
Fixed

Particle batching broken when using a Default Particle System

Shuriken

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May 19, 2017

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Version/s:

1) Add 2 particle systems1b) Ensure both systems have different world positions2) Make sure the game camera can see them both3) Pres... Read more

2
votes
Fixed

[Windows] Calling Camera.Render() in headless mode (-batchmode) causes t...

Deployment Management

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May 19, 2017

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Version/s: 2017.1.0b5

Repro steps: 1. Open provided project2. Click on "File" -> "Build Settings" -> "Build"3. Create a shortcut of the just built .... Read more

0
votes
Fixed

Warning appears when undoing creation of timeline which added Playable D...

Timeline

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May 19, 2017

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Version/s: 2017.2.0a1

Reproduction steps:1. Create new project.2. Create empty GameObject.3. Open Timeline windows and create track for selecte object.4. ... Read more

0
votes
Fixed

[Windows] Editor starts lagging when object is picked from the Project o...

Scene Hierarchy

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May 19, 2017

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Version/s: 2017.2.0a1, 2017.4.0f1, 2018.3.0a1, 2019.1.0a1

Steps to reproduce:1. Create a new project2. Create material in Project window3. Create ParticleSystem in the scene, and select it t... Read more

6
votes
Fixed

ENABLE_PLAYMODE_TESTS_RUNNER define is true even when PlayMode tests are...

Scripting

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May 19, 2017

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Version/s: 5.6.1f1

To reproduce: 1. Download and open attached "repro912728.zip" project.2. Go to build settings.3. Build the project on any platform. ... Read more

0
votes
Fixed

[Android] Debug.LogException is filtered as "I" Information instead of "...

Mobile

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May 19, 2017

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Version/s: 5.5.3f1

To reproduce: 1. Download and open "rotate-test.zip" project.2. Build application on a device.3. Run logcat and filter information w... Read more

1
votes
Fixed

[iOS] Shader causing performance drop spike in Renderer.Mesh

Mobile

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May 19, 2017

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Version/s: 5.5.3f1

Reproduction steps:1. Open the attached project.2. Connect Editor Profiler to iOS device.3. Build and run the "scene1".4. Wait until... Read more

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