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[2D] Unapplied Module Changes window appears when no changes are made to...
Unapplied Module Changes window appears when no changes are made to Edit Outline/Edit Physics Shape Steps to repro:1. import a Sprit... Read more
[WebGL] UnityWebRequestTransport error for hardware statistics request
-e: see title, error doesn't show when disabling hardware statistics--works in 2017.1.0b8, doesn't work in 2017.2a1 -repro:--open at... Read more
API upgrade adds an unnecessary reference to mscorelib 4.0
Steps to reproduce:1. Download the attached project2. Unzip Scripts/ch.sycoforge.Decal.zip3. Open the included dll in a dll inspecto... Read more
Entering play mode while editing avatar throws InvalidOperationException...
Entering play mode while configuring avatar throws InvalidOperationException error and when exiting play mode, editor returns to the... Read more
Warning is shown when destroying object with CompositeCollider2D compone...
To reproduce: 1. Open the project, attached by tester (compositeColliderWarning.zip)2. Open "scene" scene3. Enter Play mode4. Press ... Read more
Generic async method does not continue on WebGL
A generic async method does not return to its caller after it finishes execution on WebGL platform To reproduce: 1. Download attache... Read more
Crash in TransformHierarchyChangeDispatch::DispatchSelfAndParents when u...
Reproduction steps:1. Open the attached project "Bug_CtrlZ.zip";2. If the custom editor panel is not there, go to Window -> Level... Read more
[Material] - 2017.1 : Material reference appears to be missing on the Ho...
I was investigating a forum post about a user not being able to change the color of a cube via script. When I launched the app to th... Read more
Additive layer in Animator window on humanoid rig type cause avatar hips...
To reproduce:1. Open users attached project "New Unity Project.zip"2. Open "test.unity" scene3. Enter play mode4. Select "human_male... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open