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1
votes
Postponed

[HDRP] Baked sky contribution is missing while baking lighting in scene ...

Package: Scriptable Render Pipeline HD

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Sep 11, 2020

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Version/s: 7.4.3

Steps to reproduce: 1. Download and open SponzaHDRP project2. Open Sponza and SponzaLightingDay scenes3. Set SponzaLightingDay scene... Read more

0
votes
Fixed

There is no way to have 2 instances of AndroidJavaObject with different ...

Android

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Sep 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.3f1, 2020.1, 2020.2, 2021.1

Use cases:1 AndroidJavaObject needs to be passed to multiple independent bodies of code -- each which have their own independent dur... Read more

0
votes
Fixed

[UIR] Clear color isn't premultiplied before being applied

Package: UI Toolkit

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Sep 11, 2020

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Version/s: 1.0.0-preview.8

When specifying a clear color in the PanelSettings, the color is applied as-is. For example, we can specify (1,1,1,0.5) and this val... Read more

1
votes
Fixed

[Vulkan][Metal]Shader compilation fails when building for Android or IOS...

Shader System

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.8f1, 2020.1, 2020.2

Steps to reproduce:1. Open user's attached project "Shapes.zip"2. Built it for Android3. Notice that builds freezes when compiling s... Read more

0
votes
Fixed

Editor crashes at compute shader importing if shader compiler spawning f...

Shader System

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Sep 11, 2020

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Version/s:

On some obscure situations the shader compiler process spawning can fail despite of multiple retries. In this case the editor can cr... Read more

0
votes
Fixed

[iOS] [GLES 2] RectMask2D not working correctly

OpenGL

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.3f1

Reproduction steps:1. Open project in "RectMaskBug.zip"2. Build for iOS and Deploy the application to an iOS device using Xcode3. In... Read more

1
votes
Not Reproducible

Wild memory leaks leading to StackAllocator::WalkAllocations crashes

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Sep 11, 2020

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Version/s: 2019.4, 2020.1, 2020.1.5f1, 2020.2

Reproduction steps:1. Create a new project, using Unity Hub 2.4.x2. Choose the FPS Microgame template3. Wait for the project to open... Read more

0
votes
Fixed

[Metal][iOS] Shadowmask lighting causes two extra Load/Store Actions whe...

Mobile Graphics

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Sep 11, 2020

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Version/s: 2019.4, 2019.4.7f1, 2020.2

How to reproduce:1. Open the attached 'ShadowmaskLoadStoreActions.zip' project2. Switch Platform to iOS and enable Development Build... Read more

0
votes
Won't Fix

Crash on mono_jit_runtime_invoke when opening project that has multiple ...

Scripting

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Sep 11, 2020

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Version/s: 2018.4, 2019.4, 2019.4.9f1, 2020.1, 2020.2

Reproduction steps:1. Open user's attached project-- observe crash Reproducible with: 2018.4.27f1, 2019.4.10f1, 2020.1.6f1, 2020.2.0... Read more

0
votes
Fixed

SceneManager.GetActiveScene().name always returns level0 in Build

Scene Management

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Sep 11, 2020

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Version/s: 2020.2.0a20, 2020.2.0b2

How to reproduce:1. Open the user's attached "SceneManagerTest - Unity 2020.2.0b2.zip" project2. Open the "SampleScene" Scene3. Go t... Read more