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Loading a mesh that is used only for collision allocates Metal memory
How to reproduce:1. Open the user-supplied "TestProject.zip" Unity project2. Build for iOS, open the build on Xcode and deploy on an... Read more
Visual C# Compiler fails to locate assembly if response file compiler ar...
Steps to reproduce:1. Create a folder named "addspacesinpath" in the root of C:2. Drop the attached dll (System.Xml.Linq.dll) in sai... Read more
Particle System with Prewarm does not pre-initialize the Particle Effect...
How to reproduce:1. Open the project from the attached file "1222573.zip"2. Select the "Particle System" GameObject from Hierarchy3.... Read more
QualitySettings.streamingMipmapsRenderersPerFrame is read only in a buil...
Reproduction steps:1. Download and open the user-submitted project2. Build on any platform Expected result: Build is successfulActua... Read more
HDR values are not taken into account when using baked gradient environment
Steps to reproduce: 1. Download and open GradientEnvironmentTest project2. Open Gradient-LDR scene and wait for the bake to finish3.... Read more
IndirectArgs do not bind properly when using DX12
Steps to reproduce:1. Open user-supplied project2. Run the Scene with DX11 - no cubes are rendered3. Run the Scene with DX12 Expecte... Read more
Editing Mesh Renderer Material array size and clicking on the Size prope...
How to reproduce:1. Create a new Unity project and create a Cube in the Hierarchy2. In the Inspector window, locate the Mesh Rendere... Read more
"DllNotFoundException" is thrown in Console Window when entering the Pla...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. Inspect the Console Window Expec... Read more
ScriptableObject's mainObjectFileID is reset when duplicating it to anot...
Reproduction steps:1. Open attached project "ScriptableObject"2. In the Project window,right-click on "Data", select "Show In Explor... Read more
Assigning a referenced asset to a Asset Bundle instead of leaving it as ...
How to reproduce:1. Open the attached project2. Make sure the "project/bundles" folder is empty3. Tests > Build Bundles4. Check t... Read more
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