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Building subscenes without platform package doesn't work
Only select platforms implement platform package (like com.unity.platforms.windows). For platforms that don't have that package, you... Read more
[URP] OnMouse methods are not called when using Camera Stacking with dif...
How to reproduce:1. Open attached "CameraStackIssue" project2. Enter Play Mode3. Try to click on the cube in the Game View4. Click o... Read more
[Android] URP with Linear Color space causes artifacts on Android with V...
How to reproduce:1. Open the project attached in the google drive in the Case edits2. Make sure, that Linear Color space is selected... Read more
[Polybrush] Color Element doesn't does not return to the Pallete when it...
How to reproduce:1. Create a new project2. Window -> Package Manager > Install Polybrush3. Click Tools -> Polybrush -> P... Read more
[LightProbes] While recording still frames flash and delay occurs when s...
How to reproduce:1. Open the attached project named "case1270007" and scene "Timeline"2. Enter Play mode3. Observe the switching of ... Read more
Crash on DebugStringToFilePostprocessedStacktrace when loading/unloading...
Bug reproducible when loading/unloading scenes, when GetLightmapSettings() returns a null pointer. User reproduced with: 2019.4.3f1 ... Read more
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(Scr...
Crash on saving data from Profiler ProfilerDriver_CUSTOM_SaveProfile(ScriptingBackendNativeStringPtrOpaque) To repro:0. Open samplep... Read more
[Android]A fractured or black screen is rendered on Android devices When...
Steps to reproduce:1. Open user's attached project "Dark3D.zip"2. Build it on Android3. Notice the screen is black or very fragmente... Read more
[GPU PLM] Progressive updates cause lightmap artifacts
Steps to reproduce: 1. Download and open EnterTheRoom project2. Make sure that Progressive GPU is selected as the lightmapping backe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default