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0
votes
By Design

Applied nested prefab instance in prefab mode is duplicated in variant i...

Scene Management

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Mar 18, 2019

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Version/s: 2019.2.0a10

Steps:1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances2. Add Nestee2 to Nestee1 and ... Read more

0
votes
Fixed

Texture on a Terrain is painted in a square shape which only has Texture...

Terrain

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Mar 18, 2019

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Version/s: 2018.3.0a6, 2019.1.0a1, 2019.1.0b6, 2019.2.0a1

Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more

0
votes
Fixed

[Android] Development build with signed keystore fails building because ...

Mobile

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Mar 18, 2019

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Version/s: 2019.1.0a7, 2019.2.0a9

How to reproduce:1. Open the attached project (or create a new one)2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Unit... Read more

0
votes
Won't Fix

EditorOnly Tag is ignored on Prefabs that are instantiated by code

Build Pipeline

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Mar 18, 2019

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Version/s: 2018.3.8f1

How to reproduce:1. Open the user-submitted project ("EditorOnlyBug.zip")2. Build the project and observe the text objects Expected ... Read more

1
votes
Won't Fix

[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...

Asset Bundles

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.6f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open user-supplied project ("Asset Bundle Recompressor.zip")2. Download user-supplied Asset Bundle ("Standalon... Read more

2
votes
Won't Fix

Camera Depth is not respected with multiple Cameras when Camera Viewport...

Camera

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Mar 18, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more

0
votes
By Design

Using mesh uv's for calculating clip space position in shader breaks Dyn...

Shaders

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Mar 17, 2019

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Version/s: 2018.1.0a1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1

How to reproduce:1. Open the attached project2. Open the "BatchingTest - NOT_WORKING.unity" scene3. Check the statistics Actual resu... Read more

0
votes
Active

Logs don't output Full Stack Trace even if set to "Full" Logging

Quality of Life

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Mar 17, 2019

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Version/s: 2018.3.0a1, 2019.1.0a1, 2019.1.0b7, 2019.2.0a1

Reproduction steps: 1. Open "workbench-2019.zip" project2. "Test" -> "Throw exception"3. Notice an Error Expected Result: The Log... Read more

4
votes
Duplicate

[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray

Asset Bundles

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Mar 17, 2019

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Version/s: 2018.3.0a1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce:1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")2. Press Play and keep pressing "next" Reproduced i... Read more

0
votes
Fixed

Undo function with prefab tiles doesn't remove GameObjects properly

2D

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Mar 17, 2019

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Version/s: 2018.3.0b1, 2018.3.8f1, 2019.1.0a1, 2019.2.0a1

How to reproduce:1. Open the user-submitted project ("New Unity Project.zip)"2. In the Tile Pallete Window select the white X mark s... Read more

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