Search Issue Tracker
Applied nested prefab instance in prefab mode is duplicated in variant i...
Steps:1. Create the three prefab assets ('Root', 'Nestee1', 'Nestee2') and instantiate their instances2. Add Nestee2 to Nestee1 and ... Read more
Texture on a Terrain is painted in a square shape which only has Texture...
Steps to reproduce:1. Open the attached project "Case_1138011"2. Navigate to Project -> Assets -> Scenes and open SampleScene3... Read more
[Android] Development build with signed keystore fails building because ...
How to reproduce:1. Open the attached project (or create a new one)2. Select existing keystore Pass:Unity55, Alias:lala Pass: 11Unit... Read more
EditorOnly Tag is ignored on Prefabs that are instantiated by code
How to reproduce:1. Open the user-submitted project ("EditorOnlyBug.zip")2. Build the project and observe the text objects Expected ... Read more
[Crash] UNITY_LZ4_decompress_safe crash when calling AssetBundle.Recompr...
Steps to reproduce:1. Open user-supplied project ("Asset Bundle Recompressor.zip")2. Download user-supplied Asset Bundle ("Standalon... Read more
Camera Depth is not respected with multiple Cameras when Camera Viewport...
How to reproduce:1. Open the "Bug" Scene in the attached "CameraViewportDepthRegression.zip" Project2. Make the "Camera 1 - bug" Gam... Read more
Using mesh uv's for calculating clip space position in shader breaks Dyn...
How to reproduce:1. Open the attached project2. Open the "BatchingTest - NOT_WORKING.unity" scene3. Check the statistics Actual resu... Read more
Logs don't output Full Stack Trace even if set to "Full" Logging
Reproduction steps: 1. Open "workbench-2019.zip" project2. "Test" -> "Throw exception"3. Notice an Error Expected Result: The Log... Read more
[Crash] Editor crash when calling StreamedBinaryRead::TransferSTLStyleArray
Steps to reproduce:1. Open User-supplied project ("TransferSTLArrayCrashBug.zip")2. Press Play and keep pressing "next" Reproduced i... Read more
Undo function with prefab tiles doesn't remove GameObjects properly
How to reproduce:1. Open the user-submitted project ("New Unity Project.zip)"2. In the Tile Pallete Window select the white X mark s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject