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[OSX][iOS][VideoPlayer] H264 video sound disappears if changing playback...
How to reproduce:1. Open the attached project2. Play in Editor or Build and run on iOS device3. When video starts playing, change pl... Read more
Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUI...
The following error appears in the editor console:Assertion failed: Assertion failed on expression: '!dest.m_MultiFrameGUIState.m_Na... Read more
VideoPlayer loads URL on main thread and the app remains frozen until co...
Steps to reproduce:1. Open user attached project "Proj.zip"2. Build and Launch it on an android device3. Look for "uvc" button and p... Read more
2017.1 cannot handle network off scenario
After we enabled web login feature, when network is down, launcher cannot switch to offline mode. Two scenario (two scenario based o... Read more
Not all selected files are affected when attempting to manipulate them w...
1.Open attached "MultipleSelection" Unity project2.Hold down Control button3.Select multiple files by clicking on them in the Projec... Read more
[Backport] [Backport] Start Delay of Particle System is not applied when...
Reproduction steps:1. Open the attached project "987068.zip";2. Open the Test scene;3. Click the Pause Button;4. Click the Play Butt... Read more
[.NET 4.6][iOS] Build throws NotSupportedException when creating a WebRe...
To reproduce:1. Open project attached by QA2. In player settings set Scripting Runtime to experimental .Net 4.63. Build for iOS (add... Read more
PlayerSettings.iOS.disableDepthAndStencilBuffers is not implemented for ...
To reproduce:1. Open project attached by QA2. In the console notice that there is no definition for disableDepthAndStencilBuffers Ex... Read more
Launching Unity in batchmode with a specified buildTarget does not chang...
1. Download & open the attached project2. Observe that: Current Build Target is Android VR Support is disabled on Android Build ... Read more
[IL2CPP][iOS] Build crashes on QueryComponentByType() [inlined] when cod...
To reproduce:1. Open project attached by the user2. In player settings make sure that scripting backend is set to IL2CPP and code st... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open