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[ProjectBrowser] double clicking on a folder in ActivityWindow - the ani...
How can we reproduce it using the example you attached1 Open attached project (or create new 3D project and create 2 empty folders)2... Read more
The Tilemap in the Game view is over-scaled and blurred when using Pixel...
How to reproduce:1. Open the attached project "Pixel Perfect Camera.zip"2. Open the Game view window (Window>General>Game) Exp... Read more
[Android] [IL2CPP] Old build artifacts are used when ARMv7 and ARM64 bui...
How to reproduce:1. Open the attached project "1347245.zip"2. In the Build Settings, change the build platform to Android3. Open Pla... Read more
ParticleSystemForceField doesn't have "enabled" property
Request for new script API: void Test(){ParticleSystemForceField forceField;forceField.enabled = false;// - does not exist} Read more
"Attach to Unity" option no longer available when opening .json files wi...
How to reproduce:1. Open the attached project "JsonBug.zip"2. Open "Script1.cs" in the Assets folder using Visual Studio3. Observe V... Read more
[Profiler] IndexOutOfRangeException thrown when using Profiler or select...
How to reproduce:1. Create new project2. Import and open Profiler Analyzer tool3. Open Profiler4. Enter Play mode let the Profiler r... Read more
.NETStandard 2.1 in the editor is missing System.Memory, System.Buffers ...
When referencing .NETStandard 2.0 assemblies coming from NuGet package like System.Text.Json (https://www.nuget.org/packages/System.... Read more
[Profiler] Standalone Profiler keeps recording Playmode while on pause
How to reproduce:1. Create new project2. Open Standalone Profiler3. Enter Play mode4. Hit pause and in Standalone Profiler disable a... Read more
[DX11] Water reflections disappear when a GameObject with Default-Materi...
How to reproduce:1. Open the attached project (MaterialReflectionTest.zip)2. Open scene Assets/Scenes/WorldGeneration3. Press the Pl... Read more
[UIToolkit] OnPointerDown is not called after clicking child TextField
Reproduction steps:1. Open the user's attached "UIToolkitCapturePointerIssue-2021.2.zip" project2. Open the "SampleScene" Scene3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [iOS] [Android] External library generics fail during IL2CPP build
- Animator State’s Multiplier field shows a Parameter that no longer exists when the Parameter was assigned and then deleted
- Shadows disappear and come back after couple frames when using OnDemand Shadows and OnDemand Reflection
- “Delete Selected Items” is still active in the menu when Label is not selected in New Sprite Library Asset window
- "View Generated Shader" button in Shader Graph Asset is not aligned with other buttons