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[URP][RG][Samples] URP RenderGraph Samples BlitWithMaterial does not work
Steps to reproduce: 1. Use latest trunk (6000.0.1f1+) 2. Open attached project (20240424_urp-1.zip), open SampleScene OR create a ne... Read more
[NetworkClient] MsgType.Disconnect is returned if connections times out ...
Steps to reproduce: 1. Open attached project2. Open scene "bug"3. Run it and wait until connection to non-existing server times out4... Read more
When an Image component on a Scroll View contents is disabled scrolling ...
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open and play the "TestScene" scene3. Scroll trough the elements us... Read more
Text Shadow and Outline effects do not render correctly
Attempt to use outline or shadow effects results in black borders.Steps to reproduce:1) Open attached project2) Open GameScreen.uxml... Read more
Symbolic links disappear when a .xcframework file is added through the U...
Reproduction steps:1. Open the attached "FileTest" project2. Unzip the “FirebaseAnalyticsXc.zip” file3. Drag and drop the “FirebaseA... Read more
Error is thrown when converting a GlobalObjectId to an Object reference ...
Reproduction steps:1. Open the attached project ("GlobalIdBug22.1.0a13.zip")2. Drag SceneA and SceneB_(To unload) to the Hierarchy w... Read more
Generate Lightmap UVs doesn't complete in more than 20 hours for a house...
To reproduce:1. Open attached project2. Select bedroom nature3. Check Generate Lightmap UV and press Apply4. On my machine it didn't... Read more
Certain textures are not loaded when using the "Load texture data on dem...
How to reproduce:1. Open the “IN-109786.zip” project2. Open the “Main” scene3. Observe Scene View and Console window Expected result... Read more
[Caching Shader PP] "Preprocess only" checkbox is not persistent
STR:1. Open any project2. Go to Editor settings in the project settings window, make sure "Caching preprocessor" is enabled3. Select... Read more
Transition from sub-state machine (created at the top level) is connecte...
In the top level of a state machine, we create a transition from the sub-state-machine to a top-level state. Entering the sub state ... Read more
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