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[WebGL] WebCamDevice.isFrontFacing always returns false on WebGL Android
Reproduction steps:1. Create a new project and Import the attached custom Package "frontfacingissue.unitypackage"2. In the Project w... Read more
[WebGL][Android] Can't switch device camera on Android WebGL
Reproduction steps:1. Create a new project and Import the attached custom Package "switchCamera.unitypackage"2. In the Project windo... Read more
ProBuilder Objects do not update their Mesh Colliders in Editor when the...
How to reproduce:1. Open the attached project named "Case_1283167"2. Open the SampleScene3. Select the Cube object4. Make sure the P... Read more
"Dering Light Probes For Trees" Value is not named properly
1. Create a Terrain Object2. Turn on Debug View in the Inspector3. Observe all the variables that are on the Terrain Object Actual R... Read more
Editor hitches on Application.Message.MouseMove when using Mouse3 to mov...
How to reproduce:1. Open attached project ("dragrepro.zip")2. Open the scene - SampleScene3. Open the Profiler, enable Deep Profilin... Read more
[Terrain Tools] ArgumentException occasionally occurs when attempting to...
1. Create a Terrain Object in the scene2. Add a layer to the Terrain Object3. Attempt to add the same layer to the Terrain Object Ac... Read more
Removing 5th Terrain Layer then Undo'ing that action will create unexpec...
1. Create a Terrain Object2. Add 5 layers to the object3. Paint all 5 layers onto the Terrain4. Remove the 5th layer from the Terrai... Read more
[Terrain Tools] Texture Layers will occasionally disappear from the Terr...
Note: The repro rate on this issue is fairly low. Listed repro steps are potential repro for triggering this issue. Potential Steps:... Read more
[Terrain Tools] Incompatible texture formats for various noise operation...
Repro steps:1. Open new project2. Add to the project the Terrain Tools package that is checked out to PR revision3. Open Project Set... Read more
Terrain Detail object doesn't work if parent object is not MeshRenderer
1. Create a Terrain Object in your scene2. Create a Prefab object where the parent object does not have a Mesh Renderer component on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask