Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2020.1.0a14
Issue ID
1283139
Regression
No
Terrain Detail object doesn't work if parent object is not MeshRenderer
1. Create a Terrain Object in your scene
2. Create a Prefab object where the parent object does not have a Mesh Renderer component on it
3. Attempt to paint this prefab onto the terrain under Paint Details
Actual Results: Nothing is visibly painted onto the Terrain Object, and there is no warning presented to the user that this scenario is not supported.
Expected Results: Either user's would be able to paint prefabs like this onto the Terrain object, or there would be a clear warning to the user that this is not supported.
Note: Terrain Tree painting has a warning for this situation to inform the user this is not supported, but Terrain Details does not
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
- Incorrect ScrollToItem behavior when called on a deattached ListView
- Zooming in/out in Scene View window on the display the zoom takes place in does not work
- Changing Game View resolution when there are 2 Game View Windows on 2 different displays makes the view stretched
- Maximising Game view window on one display makes black bars appear on another display
Add comment