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Fixed in 5.0.0
Votes
0
Found in [Package]
4.4.0
Issue ID
1283167
Regression
Yes
ProBuilder Objects do not update their Mesh Colliders in Editor when the Object's Mesh is modified
How to reproduce:
1. Open the attached project named "Case_1283167"
2. Open the SampleScene
3. Select the Cube object
4. Make sure the Physics debugger window is open
6. Modify the ProBuilder shape
7. Observe the object's colliders
Expected result: Colliders match the current shape of the object
Actual result: colliders do not get automatically updated and retain the old shape of the object
Workaround: Disable and re-enable the gameObject to force the colliders to update
Reproducible with: 4.4.0(2018.4.29f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b8, 2021.1.0a2)
Not reproducible with: 4.2.3, 4.3.1, 4.4.0-preview.1(2018.4.29f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b8, 2021.1.0a2)
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Resolution Note (fix version 5.0.0):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/344