Search Issue Tracker
Fixed in 5.0.0
Votes
0
Found in [Package]
4.4.0
Issue ID
1283167
Regression
Yes
ProBuilder Objects do not update their Mesh Colliders in Editor when the Object's Mesh is modified
How to reproduce:
1. Open the attached project named "Case_1283167"
2. Open the SampleScene
3. Select the Cube object
4. Make sure the Physics debugger window is open
6. Modify the ProBuilder shape
7. Observe the object's colliders
Expected result: Colliders match the current shape of the object
Actual result: colliders do not get automatically updated and retain the old shape of the object
Workaround: Disable and re-enable the gameObject to force the colliders to update
Reproducible with: 4.4.0(2018.4.29f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b8, 2021.1.0a2)
Not reproducible with: 4.2.3, 4.3.1, 4.4.0-preview.1(2018.4.29f1, 2019.4.12f1, 2020.1.9f1, 2020.2.0b8, 2021.1.0a2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 5.0.0):
https://github.com/Unity-Technologies/com.unity.probuilder/pull/344