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Renaming objects from Hierarchy Window context menu does not work if alr...
To reproduce:1. Create a new project2. Create an empty gameobject3. Select the gameobject and Ctrl + D (Cmd + D) about 20 times4. Re... Read more
[Metal] Crash in ReadPixelsToImage() at TextureReadbackMetal.mm:55
Reproduction steps:1. Open the attached project.2. Build it.3. Click "Left corner partially" a few times.- Application will crash4. ... Read more
Timeline audio clips are played early when time scale is less than 1
How to reproduce:1. Open Unity2. Load tester-submitted project(TimeLineRepro.zip)3. Open 'TimelineSync.unity' scene4. Play the scene... Read more
Raw Image starts trembling when Canvas Plane Distance is <0.89
To reproduce:1. Open project2. Play scene Expected vs Actual: image should not start trembling Reproduced on: 2017.3.0f3, 2018.1.0b1... Read more
Switching between terrains causes crash
How to reproduce:1. Open Unity2. Load tester-submitted project(TerrainCrashTest.zip)3. Open '1.unity' scene4. Select any 'Terrain' g... Read more
Unity crashes on PackageManager::PackageAssets::RegisterPackages after o...
Steps to reproduce:1. Download and install Microsoft OneDrive2. Create a new Unity project in OneDrive directory3. Close Unity4. Wai... Read more
Crash on UnwrapImpl::GenerateSecondaryUVSet when re-importing certain mo...
How to reproduce:1. Open the attached project2. In Project window, select "cloisterGarden_noFountain"3. Open Inspector window and ch... Read more
[Enlighten] Errors appear in the console after cleaning GI Cache and rel...
Reproduction steps:1. Download project "GIBug.zip" and open in Unity2. Edit > Preferences > GI Cache > Clean Cache3. Close ... Read more
Device Model is not reported to Performance Reporting service for manage...
The Performance Reporting service supports capture of the device model on which an error occurred, however this is not being reporte... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject