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Undoing Animator Parameter name change breaks references to it
Steps to reproduce: Open a Unity Project Create a new Animator Controller via Assets > Create > Animation > Animator Contro... Read more
Custom mesh water surface normal map fades out when Y Position increases
How to reproduce:1. Open the attached “IN-90973” project2. Open the “OutdoorsScene”3. Enter Play mode4. Press the space bar5. Observ... Read more
Sprite renderer does not issue draw calls correctly when using SRP Batcher
How to reproduce:1. Open the attached "IN-93517" project2. Open the "SampleScene"3. Open the Frame Debugger window (Window > Anal... Read more
Really long build profile name causes errors in the Console or Fatal Err...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build profile" button Observe the "Name" ... Read more
The original Scene is built with the additive Scene's contents when load...
Reproduction steps:1. Open the attached project "ReproProj"2. Build and Run the “Scenes/Menu“, “Scenes/MainScene“ and “Scenes/Additi... Read more
IndexOutOfRangeException is thrown when right-clicking on Additional Sha...
Reproduction steps:1. Open the attached “CanvasError.zip” project2. Open the “SampleScene”3. Select the “Canvas” GameObject from the... Read more
[6.1 Priority] Longer build name exceeds the available display area in t...
Steps to reproduce: Create a new project Go to "File" ->"Build Profiles" Click the "Add Build profile" button Observe the "Name" ... Read more
Blend Tree Slider does not adapt if outside allowed range on change of T...
Steps to reproduce: Open a Unity Project Create a new Animator Controller via Assets > Create > Animation > Animator Contro... Read more
PlayerSettings does not apply to aab when building via the CLI
Reproduction steps:1. Download and extract the “Android Test Build.zip” project2. Open “Android Test Build/buildTest.sh“ script with... Read more
Mesh Rendered GameObject using the SpriteLitDefault Material becomes inv...
How to reproduce:1. Open the attached “IN-92544” project2. Open the “SampleScene”3. Enter Play mode4. Observe the result Expected re... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size